Traditional Toys and Games Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The Report Covers Global Traditional Toys and Games Companies. The Market is Segmented by Product Type (Outdoor and Sports Toys, Construction Sets, Dolls, Plush Toys, Vehicles, Action Figures, and Others); Distribution Channel (Hypermarket/Supermarket, Specialty Retail Stores, and Online Retail Stores); and Geography(North America, Europe, Asia-Pacific, South America, and Middle-East and Africa). The market size and forecasts are provided in terms of value (USD million) for the above segments.

Traditional Toys and Games Market Size

Compare market size and growth of Traditional Toys and Games Market with other markets in Consumer Goods and Services Industry

Traditional Toys and Games Market Analysis

The Traditional Toys and Games Market is expected to register a CAGR of 3.1% during the forecast period.

As an impact of COVID-19, the market witnessed a strong growth among the high-income and middle-income consumers, leading to the launch of numerous stay-at-home product ranges by the leading players. During the pandemic, toys and games sales were primarily driven by the online retail of products. However, due to delays in much-anticipated movie releases like 'Trolls World Tour' and 'Top Gun: Maverick,' the toys, collectibles, and other merchandise based on the character of these movies that already reached the retailer stores observed no or minimal sales. Thus, it negatively impacted the market growth over the medium term.

The core strategy used by toy manufacturers to attract children is to commercialize favorite movies and cartoon characters such as Spiderman, Ironman, Superman, and Doraemon. Moreover, construction toys are driving the market, as it aids the children in developing their brains and inculcates different learning methods.

Players in traditional toys and games must adapt to the digital era to stay relevant to children. Children are spending more time online, especially on mobile devices, which is expected to restrain the future market studied.

Traditional Toys and Games Industry Overview

Some of the key players in the global market are Hasbro Inc., Dream International Limited, Kirkbi A/S (LEGO System A/S), TOMY, Moose Enterprise Holdings Pty Ltd (Moose), AKKS Pacific Inc., Simba-Dickie Group, Funskool (India) Ltd., Mattel, BANDAI NAMCO Holdings Inc., NetEase, Inc. and are focusing on R&D to launch innovative games as per consumer preference. Moreover, the kids' comfort and safety are considered while making a new product. Manufacturers are focusing on expanding their sales or business by broadening their product offerings or setting up new production plants in the global market.

Traditional Toys and Games Market Leaders

  1. TOMY

  2. Kirkbi A/S (LEGO System A/S)

  3. BANDAI NAMCO Holdings.Inc

  4. Mattel

  5. Hasbro

  6. *Disclaimer: Major Players sorted in no particular order
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Traditional Toys and Games Market News

In November 2021, Mattel Inc., a global leader in kids' toys and games, launched a Celia Cruz Doll. Known as the 'Queen of Salsa,' Celia Cruz was one of the most popular Latin artists of the 20th century.

In November 2021, Lego A/S launched the Ultimate Collector Series Star Wars AT-AT, comprising 6,785 pieces. The new collectible is meant for children and millennials keen on investing in unique toys and games.

In 2020, Leading pop culture consumer products and toys company Funko launched 'Marvel Battleworld: Mystery of the Thanostones, a micro table gaming system. The company collaborated with animation production and comics house Marvel to engage their younger fans and adults with a new range of products and animation collaboration.

Traditional Toys and Games Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Defination
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET DYNAMICS

  • 4.1 Market Drivers
  • 4.2 Market Restraints
  • 4.3 Porter's Five Forces Analysis
    • 4.3.1 Threat of New Entrants
    • 4.3.2 Bargaining Power of Buyers/Consumers
    • 4.3.3 Bargaining Power of Suppliers
    • 4.3.4 Threat of Substitute Products
    • 4.3.5 Intensity of Competitive Rivalry

5. MARKET SEGMENTATION

  • 5.1 By Product Type
    • 5.1.1 Outdoor and Sports Toys
    • 5.1.2 Construction Sets
    • 5.1.3 Dolls and Plush Toys
    • 5.1.4 Vehicles
    • 5.1.5 Action Figures
    • 5.1.6 Others
  • 5.2 By Distribution Channel
    • 5.2.1 Hypermarket/Supermarket
    • 5.2.2 Speciality Retail Stores
    • 5.2.3 Online Retail Stores
    • 5.2.4 Others
  • 5.3 Geography
    • 5.3.1 North America
    • 5.3.1.1 United States
    • 5.3.1.2 Canada
    • 5.3.1.3 Mexico
    • 5.3.1.4 Rest of North America
    • 5.3.2 Europe
    • 5.3.2.1 Spain
    • 5.3.2.2 United Kingdom
    • 5.3.2.3 Germany
    • 5.3.2.4 France
    • 5.3.2.5 Italy
    • 5.3.2.6 Russia
    • 5.3.2.7 Rest of Europe
    • 5.3.3 Asia-Pacific
    • 5.3.3.1 China
    • 5.3.3.2 Japan
    • 5.3.3.3 India
    • 5.3.3.4 Australia
    • 5.3.3.5 Rest of Asia-Pacific
    • 5.3.4 South America
    • 5.3.4.1 Brazil
    • 5.3.4.2 Argentina
    • 5.3.4.3 Rest of South America
    • 5.3.5 Middle-East and Africa
    • 5.3.5.1 South Africa
    • 5.3.5.2 Saudi Arabia
    • 5.3.5.3 Rest of Middle-East and Africa

6. COMPETITIVE LANDSCAPE

  • 6.1 Most Active Companies
  • 6.2 Most Adopted Strategies
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles
    • 6.4.1 TOMY
    • 6.4.2 Mattel
    • 6.4.3 BANDAI NAMCO Holdings.Inc
    • 6.4.4 AKKS Pacific, Inc.
    • 6.4.5 Spin Master Ltd.
    • 6.4.6 Moose Enterprise Holdings Pty Ltd (Moose)
    • 6.4.7 Kirkbi A/S (LEGO System A/S)
    • 6.4.8 Hasbro
    • 6.4.9 Funskool (India) Ltd.
    • 6.4.10 NetEase
  • *List Not Exhaustive

7. MARKET OPPORTUNITIES AND FUTURE TRENDS

8. IMPACT OF COVID-19 ON THE MARKET

**Subject to Availability
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Traditional Toys and Games Industry Segmentation

Toys and games are the tools of play, which hold an important part in social life. These are mainly intended for children's use, though they have also been marketed to adults under certain circumstances. The global traditional toys and games market is segmented by product type as outdoor and sports toys, construction sets, dolls, and plush toys, vehicles, action figures, others. Also, by distribution channel divides the market into hypermarkets/supermarkets, specialty retail stores, and online retail stores. The market is segmented based on geography: North America, Europe, Asia-Pacific, South America, and Middle-East and Africa. For each segment, the market sizing and forecasts have been done based on value (in USD billion).

By Product Type Outdoor and Sports Toys
Construction Sets
Dolls and Plush Toys
Vehicles
Action Figures
Others
By Distribution Channel Hypermarket/Supermarket
Speciality Retail Stores
Online Retail Stores
Others
Geography North America United States
Canada
Mexico
Rest of North America
Europe Spain
United Kingdom
Germany
France
Italy
Russia
Rest of Europe
Asia-Pacific China
Japan
India
Australia
Rest of Asia-Pacific
South America Brazil
Argentina
Rest of South America
Middle-East and Africa South Africa
Saudi Arabia
Rest of Middle-East and Africa
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Traditional Toys and Games Market Research FAQs

What is the current Traditional Toys and Games Market size?

The Traditional Toys and Games Market is projected to register a CAGR of 3.1% during the forecast period (2025-2030)

Who are the key players in Traditional Toys and Games Market?

TOMY, Kirkbi A/S (LEGO System A/S), BANDAI NAMCO Holdings.Inc, Mattel and Hasbro are the major companies operating in the Traditional Toys and Games Market.

Which is the fastest growing region in Traditional Toys and Games Market?

South America is estimated to grow at the highest CAGR over the forecast period (2025-2030).

Which region has the biggest share in Traditional Toys and Games Market?

In 2025, the Asia-Pacific accounts for the largest market share in Traditional Toys and Games Market.

What years does this Traditional Toys and Games Market cover?

The report covers the Traditional Toys and Games Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the Traditional Toys and Games Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

Traditional Toys and Games Industry Report

Statistics for the 2025 Traditional Toys and Games market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. Traditional Toys and Games analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.

Traditional Toys and Games Market Report Snapshots

Traditional Toys and Games Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)