Surface Computing Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)

The Surface Computing Market Report is Segmented by Type (Flat Display, Curved Display, and Components (Screen, Camera, Sensor, Processor, Software, Projector, and Other Components), Touch (Single Touch, Multi-Touch, Multi-User, and Other Touches), Vision (Two-Dimensional and Three-Dimensional), Application (Entertainment, Retail, Hospitality, Healthcare, Commercial, Advertisement, Automotive, Education, and Other Applications), and Geography (North America (United States and Canada), Europe, (united Kingdom, Germany, France and Rest of Europe), Asia-Pacific (Mexico, Brazil, Argentina, and Rest of Latin America), Middle East and Africa ( Saudi Arabia, UAE, South Africa and Rest of Middle-East and Africa)). The Market Sizes and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

Surface Computing Market Size

Surface Computing Market Summary
Study Period 2019 - 2029
Market Size (2024) USD 81.94 Billion
Market Size (2029) USD 370.58 Billion
CAGR (2024 - 2029) 35.23 %
Fastest Growing Market Asia-Pacific
Largest Market North America
Market Concentration Medium

Major Players

Surface Computing Market Major Players

*Disclaimer: Major Players sorted in no particular order

Compare market size and growth of Surface Computing Market with other markets in Technology, Media and Telecom Industry

Automation

Digital Commerce

Electronics

Information Technology

Media and Entertainment

Security & Surveillance

Surface Computing Market Analysis

The Surface Computing Market size is estimated at USD 81.94 billion in 2024, and is expected to reach USD 370.58 billion by 2029, growing at a CAGR of 35.23% during the forecast period (2024-2029).

  • Surface computing is a new form of computing that allows users to work on a tabletop surface as a computer interface. Surface computing uses a specialized computer GUI as the traditional GUI is replaced by intuitive objects. Surface computing opens up a whole new category of products for users to interact with.
  • Microsoft was the first company to unveil the concept of surface computing. The technology of Microsoft Surface allows non-digital objects to be used as input devices. Microsoft Surface, the first commercially available surface computer from Microsoft, is a revolutionary surface computing platform that responds to natural hand gestures and the placement of real-world objects on display. 
  • Using its large, 360-degree, horizontal user interface, Microsoft Surface creates a unique gathering place where multiple users can collaboratively and simultaneously interact with information and content. Furthermore, users can also interact with the machine by touching or dragging their fingertips and objects, such as paintbrushes, across the screen or by placing and moving placed objects.
  • Furthermore, commercially available multitouch technology (e.g., Microsoft and SMART Technologies) enables exploration of surface computing in settings outside of the lab, such as offices, retail stores, hotels, schools, restaurants, and even hospitals, which is expected to drive the market growth during the forecast period. 
  • In addition, Microsoft Surface, with its unique set of features, enables companies to design innovative campaigns to attract and convert new customers as well as cross-sell products and services, drive customer loyalty, and achieve operating efficiencies.
  • Interface design complexity and Multi-directional media are significant market problems. The low availability of features and the high cost of surface computers are expected to limit their adoption rate. The surface computing market has encountered a significant barrier due to the intense competition in the industry, resulting in players adopting multi-user and surface computer technology.

Surface Computing Market Trends

The Retail Sector is Expected to Hold a Significant Market Share

  • The retail segment possesses a huge potential for the growth of the Surface Computing Market. Surface computing not only makes transactions faster and easier but also provides a personalized computing environment to business owners. Surface computing also facilitates businesses in their green initiatives, allowing them to cut back on paper, ink, and other office supply wastes.
  • Retailers connect their physical locations with digital experiences to better serve customers and build a more connected organization from the sales/shop floor to the C-suite. Offline merchants are embracing new business models, like contactless shopping and curbside pickup. It's an upheaval that brings new opportunities for retailers in an ever-competitive market, helping consumers find what they're looking for and anticipating demand.
  • Further, in May 2023, Metro, a China-based supermarket, introduced Telpo self-service kiosks. The K7 Telpo kiosks feature multiple payment methods, including EFT, QR code, and facial recognition. The thermal printer features an 80-millimeter paper width, 150-millimeters per second printing speed, and an automated cutter.
  • Furthermore, the digitization of the retail sector has increased manifold. Surface computing technology can further support the transformation of the retail sector in multiple ways, including efficient inventory management, better user experience, enhanced profitability, and better advertising opportunities.
Surface Computing Market: Retail Market Size, in USD Billion, in India 2011-2026

North America is Expected to Hold the Largest Market Share

  • North America is a developed region, and people have more purchasing power and disposable income than those in growing areas. In North America, this market is driven by the United States, owing to the concentration of surface computing manufacturers.
  • The North America surface computing market is developing rapidly due to the region's demand for technically advanced products. High consumer awareness and easy product availability increase the industry's growth opportunities. The existence of several significant surface computing technology manufacturers in the U.S. creates heightened product awareness and demand.
  • According to Select USA, the U.S. media and entertainment industry is the largest in the world. At USD 717 billion, it represents a third of the global media and entertainment industry, and it includes motion pictures, television programs and commercials, streaming content, music and audio recordings, broadcast, radio, book publishing, video games, and ancillary services and products.
  • The growth of these sectors, along with the growing adoption of innovative technological solutions across various sectors, is expected to drive the development of the surface computing market in the region during the forecast period.
Surface Computing Market : Market CAGR (%), By Region, Global

Surface Computing Industry Overview

The surface computing market is moderately competitive due to the presence of established players such as Microsoft, Dell, Apple Inc., and Samsung. However, competition among the players is expected to grow as the penetration of surface computers increases. 

In April 2023, Zalando introduced a virtual fitting room pilot to millions of customers. This pilot brings the virtual fitting room to customers in all 25 Zalando markets for the first time. The company has already successfully run two pilots with selected clothing items from Zalando’s and Puma private label Anna Field, where more than 30,000 customers have tried this innovative technology.

In August 2022, Hugo Boss ventured into a virtual reality dressing room, letting online shoppers try on apparel using personalized avatars. The exclusive German brand has partnered with virtual try-on (VTO) provider Reactive Reality for the ambition, initially available for UK, German, and France customers. Customers can check on thousands of products via personalized dummies created through Reactive Reality’s PITCTOFiT platform.

Surface Computing Market Leaders

  1. Microsoft Corporation

  2. Dell Inc.

  3. Samsung Electronics Co. Ltd

  4. Apple Inc.

  5. LG Electronics Inc.

*Disclaimer: Major Players sorted in no particular order

Surface Computing Market Concentration
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Surface Computing Market News

  • May 2024 - Microsoft announced new computers with the company’s artificial intelligence tech built directly into them, boosting the race among tech giants to push out AI tools to the public and adding computer chips that are tailored to run AI technology to the company’s PCs and tablets will make AI tools and features run faster than if the technology runs through an internet connection, as most chatbots.
  • March 2024—Microsoft announced the release of two new AI-powered PCs, advances in its management portal, and the commercial availability of its Microsoft Adaptive Accessories and Surface Laptop 6 elevates business with an elite level of performance, power, and sleek design. Built for demanding workloads, Surface Laptop 6 unleashes a new era of productivity. With Surface Laptop 6, employees get the benefits of an AI PC that accelerates Microsoft Copilot1 experiences

Surface ComputingMarket Report - Table of Contents

  1. 1. INTRODUCTION

    1. 1.1 Study Assumptions and Market Definition

    2. 1.2 Scope of the Study

  2. 2. RESEARCH METHODOLOGY

  3. 3. EXECUTIVE SUMMARY

  4. 4. MARKET INSIGHTS

    1. 4.1 Market Overview

    2. 4.2 Industry Attractiveness – Porter's Five Forces Analysis

      1. 4.2.1 Threat of New Entrants

      2. 4.2.2 Bargaining Power of Buyers

      3. 4.2.3 Bargaining Power of Suppliers

      4. 4.2.4 Threat of Substitute Products

      5. 4.2.5 Intensity of Competitive Rivalry

    3. 4.3 Assessment of the Impact of COVID-19 on the Market

  5. 5. MARKET DYNAMICS

    1. 5.1 Market Drivers

      1. 5.1.1 More Advanced and User-friendly Interface - Natural User Interface (NUI)

      2. 5.1.2 Increasing Business Revenue Due to Adoption of Multi-user Tabletops

    2. 5.2 Market Restraints

      1. 5.2.1 Limited Availability of Features

      2. 5.2.2 High Cost of Surface Computers

  6. 6. MARKET SEGMENTATION

    1. 6.1 Type

      1. 6.1.1 Flat Display

      2. 6.1.2 Curved Display

      3. 6.1.3 Components

        1. 6.1.3.1 Screen

        2. 6.1.3.2 Camera

        3. 6.1.3.3 Sensor

        4. 6.1.3.4 Processor

        5. 6.1.3.5 Software

        6. 6.1.3.6 Projector

        7. 6.1.3.7 Other Components

    2. 6.2 Touch

      1. 6.2.1 Single Touch

      2. 6.2.2 Multi-touch

      3. 6.2.3 Multi-user

      4. 6.2.4 Other Touches

    3. 6.3 Vision

      1. 6.3.1 Two Dimensional

      2. 6.3.2 Three Dimensional

    4. 6.4 Application

      1. 6.4.1 Entertainment

      2. 6.4.2 Retail

      3. 6.4.3 Hospitality

      4. 6.4.4 Healthcare

      5. 6.4.5 Commercial

      6. 6.4.6 Advertisement

      7. 6.4.7 Automotive

      8. 6.4.8 Education

      9. 6.4.9 Other Applications

    5. 6.5 Geography***

      1. 6.5.1 North America

        1. 6.5.1.1 United States

        2. 6.5.1.2 Canada

      2. 6.5.2 Europe

        1. 6.5.2.1 United Kingdom

        2. 6.5.2.2 Germany

        3. 6.5.2.3 France

      3. 6.5.3 Asia

        1. 6.5.3.1 China

        2. 6.5.3.2 Japan

        3. 6.5.3.3 India

        4. 6.5.3.4 Australia and New Zealand

      4. 6.5.4 Latin America

        1. 6.5.4.1 Mexico

        2. 6.5.4.2 Brazil

        3. 6.5.4.3 Argentina

      5. 6.5.5 Middle East and Africa

        1. 6.5.5.1 Saudi Arabia

        2. 6.5.5.2 United Arab Emirates

        3. 6.5.5.3 South Africa

  7. 7. COMPETITIVE LANDSCAPE

    1. 7.1 Company Profiles

      1. 7.1.1 Microsoft Corporation

      2. 7.1.2 3M Co.

      3. 7.1.3 Dell Inc.

      4. 7.1.4 Samsung Electronic Co. Ltd

      5. 7.1.5 Planar Systems Inc.

      6. 7.1.6 Lenovo Group Ltd

      7. 7.1.7 Apple Inc.

      8. 7.1.8 Viewsonic Corporation

      9. 7.1.9 Toshiba Corporation

      10. 7.1.10 Hewlett-Packard Ltd

      11. 7.1.11 Sony Corporation

      12. 7.1.12 LG Electronics Inc.

      13. 7.1.13 Fujitsu Ltd

      14. 7.1.14 IBM Corporation

      15. 7.1.15 Intel Corporation

      16. 7.1.16 Panasonic Corporation

      17. 7.1.17 Qualcomm Technologies Inc.

      18. 7.1.18 Acer Inc.

    2. *List Not Exhaustive
  8. 8. INVESTMENT ANALYSIS

  9. 9. FUTURE OF THE MARKET

**Subject to Availability
***In the final report, Asia, Australia, and New Zealand will be studied together as 'Asia Pacific' and Latin America and Middle East and Africa will be considered together as 'Rest of the World'
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Surface Computing Industry Segmentation

Surface computing systems or tabletop computer systems are poised to become the future of desktops. Surface computing uses a natural user interface (NUI) to interact with users, thus enhancing the user’s experience of digital content through touch, natural gestures, and physical objects. The report provides a detailed analysis of the current and future surface computing market in developed and emerging markets by analyzing various perspectives of the market with the help of segments by type, application, and geography.

The surface computing market is segmented by type (flat display, curved display, and components (screen, camera, sensor, processor, software, projector, and other components), touch (single touch, multi-touch, multi-user, and other touches), vision (two-dimensional and three-dimensional), application (entertainment, retail, hospitality, healthcare, commercial, advertisement, automotive, education, and other applications), and geography (North America (the United States and Canada), Europe,(United Kingdom, Germany, France and Rest of Europe), Asia-Pacific (Mexico, Brazil, Argentina, And rest of Latin America), Middle East and Africa ( Saudi Arabia, UAE, South Africa and Rest of Middle-East and Africa)). The market sizes and forecasts are provided in terms of value (USD) for all the above segments.

Type
Flat Display
Curved Display
Components
Screen
Camera
Sensor
Processor
Software
Projector
Other Components
Touch
Single Touch
Multi-touch
Multi-user
Other Touches
Vision
Two Dimensional
Three Dimensional
Application
Entertainment
Retail
Hospitality
Healthcare
Commercial
Advertisement
Automotive
Education
Other Applications
Geography***
North America
United States
Canada
Europe
United Kingdom
Germany
France
Asia
China
Japan
India
Australia and New Zealand
Latin America
Mexico
Brazil
Argentina
Middle East and Africa
Saudi Arabia
United Arab Emirates
South Africa
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Surface ComputingMarket Research FAQs

The Surface Computing Market size is expected to reach USD 81.94 billion in 2024 and grow at a CAGR of 35.23% to reach USD 370.58 billion by 2029.

In 2024, the Surface Computing Market size is expected to reach USD 81.94 billion.

Microsoft Corporation, Dell Inc., Samsung Electronics Co. Ltd, Apple Inc. and LG Electronics Inc. are the major companies operating in the Surface Computing Market.

Asia-Pacific is estimated to grow at the highest CAGR over the forecast period (2024-2029).

In 2024, the North America accounts for the largest market share in Surface Computing Market.

In 2023, the Surface Computing Market size was estimated at USD 53.07 billion. The report covers the Surface Computing Market historical market size for years: 2019, 2020, 2021, 2022 and 2023. The report also forecasts the Surface Computing Market size for years: 2024, 2025, 2026, 2027, 2028 and 2029.

Surface ComputingIndustry Report

Statistics for the 2024 Surface Computing market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. Surface Computing analysis includes a market forecast outlook to for 2024 to 2029 and historical overview. Get a sample of this industry analysis as a free report PDF download.

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Surface Computing Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)