Metaverse Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The Metaverse in Gaming Market Outlook & Forecast and is Segmented by Type (AR & VR Hardware, Social Media Engagement (Ads), Virtual Live Entertainment - Epic, Games and Roblox, Gaming Services), by End-User Industry (Gaming, Media & Entertainment, Commercial, Retail), and Geography (North America, Europe, Asia Pacific, Rest of the World). The Market Sizes and Forecasts are Provided in Terms of Value (USD) for all the Above Segments.

Metaverse Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

Metaverse Market Size

Metaverse Market Summary
Study Period 2019 - 2030
Market Size (2025) USD 165.57 Billion
Market Size (2030) USD 950.23 Billion
CAGR (2025 - 2030) 41.83 %
Fastest Growing Market Asia-Pacific
Largest Market North America
Market Concentration Medium

Major Players

Metaverse Market Major Players

*Disclaimer: Major Players sorted in no particular order

Compare market size and growth of Metaverse Market with other markets in Technology, Media and Telecom Industry

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Metaverse Market Analysis

The Metaverse Market size is estimated at USD 165.57 billion in 2025, and is expected to reach USD 950.23 billion by 2030, at a CAGR of 41.83% during the forecast period (2025-2030).

The key reasons propelling the growth of the Metaverse Market globally are rising demand in the worldwide media, entertainment, and gaming industries, primarily due to the increased usage of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) technologies. The crucial justifications for adopting these technologies are that the gadgets, such as VR headsets, MR headsets, HUD, HMD, smart glasses, and intelligent helmets, can provide a first-person perspective that acts as natural user interfaces, providing 6-degree freedom, etc., to create virtual scenarios that look realistic and improve the overall gaming experience of end users.

  • Small, medium-sized, and large-scale businesses and individual customers increasingly need advanced VR gadgets, promoting market expansion. Also, the rising investments in retail and e-commerce and increased use of platforms to display products in a virtual environment support industry expansion.
  • Additionally, the market is growing due to the increased use of advanced technologies in various applications, including blockchain, mixed reality, and artificial intelligence (AI). The metaverse industry greatly benefits from the growing usage of new technologies, including mixed reality (MR), extended reality, artificial intelligence (AI), and blockchain. Companies, including Roblox, Facebook, Oculus, Epic Games, Microsoft, Google, USM, NVidia, etc., have already implemented or are implementing Metaverse XR/extended reality systems and other new technologies.
  • Moreover, through metaverse portals, cryptocurrency is frequently used to pay for everything, from avatar shoes to NFT (Non-fungible tokens). According to a CNBC survey, one in ten people invests in cryptocurrencies, which are commonly used in trading various commodities, including NFTs. The global accessibility of cryptocurrency exchange allows investors to use this asset to offer products directly to customers on the Metaverse, thus favorably altering the market patterns.
  • However, since many users are unaware of the service and security alternatives available, the expansion of the metaverse market may be constrained. Also, on the other hand, cyberattacks against key players like Tencent Holdings, Globant, and others have raised serious security and sensitivity issues. 

Metaverse Industry Overview

The Metaverse Market is moderately consolidated. Some of the established vendors in the market include Qualcomm Technologies Inc., AWS, and Cloudflare, among others. These companies are implementing various product development, mergers, acquisitions, strategic partnerships, etc., to launch new products to remain competitive in the market.

  • February 2022 - Electronic Arts Company released GRID Legends to facilitate smooth action, organize the ideal multiplayer session, and build stories with other racers. It allows users to browse for live events that meet their preferences, enter events in real-time, open design races using the Race Creator, or create a private lobby for users' parties.
  • January 2022 - Microsoft disclosed that it had acquired Activision Blizzard, Inc. Microsoft believes that this acquisition will foster the metaverse industry's development and accelerate Microsoft's gaming business growth across mobile, PC, cloud, and console platforms.

Metaverse Market Leaders

  1. Electronic Arts Inc.

  2. Amazon Web Services, Inc.

  3. Qualcomm Technologies Inc.

  4. Cloudflare, Inc.

  5. Oculus

  6. *Disclaimer: Major Players sorted in no particular order
Metaverse Market Concentration
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Metaverse Market News

  • May 2024: Grand Cayman-based Web3 firm Mai Labs unveiled its metaverse platform, 'Mayaaverse', in India. During the launch event held in Delhi, the company also rolled out the Lumyn XR, a virtual reality headset crafted for deep immersion in the digital realm. Through these innovations, Mai Labs is making its mark in Artificial Intelligence, blockchain, and the metaverse.
  • February 2024: The Royal Government of Bhutan has launched a metaverse platform named Bhutanverse. This virtual space provides a computer-generated environment, enabling global users to experience Bhutan digitally. The metaverse will showcase the country's culture, history, and philosophy, accessible from users' homes. It will feature Bhutanese motifs, art, and architecture. Additionally, a creative space has been developed to offer interactive quests, where metaverse avatars can engage in mini-games based on compelling storylines centered around Bhutan’s history and folklore.

Metaverse Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Ecosystem Analysis
  • 4.3 Industry Attractiveness-Porter's Five Force Analysis
    • 4.3.1 Bargaining Power of Suppliers
    • 4.3.2 Bargaining Power of Consumers
    • 4.3.3 Threat of New Entrants
    • 4.3.4 Threat of Substitute Products
    • 4.3.5 Intensity of Competitive Rivalry
  • 4.4 Assessment of the Impact of COVID-19 on the Metaverse Market

5. MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Favorable trends such as convergence of games and social media platforms
    • 5.1.2 Technological advancements in hardware and networking
  • 5.2 Market Restraints
    • 5.2.1 Moderation, Privacy, accessibility & regulatory challenges
  • 5.3 Analysis of key business models for Metaverse
  • 5.4 Role of NFTs in furthering ownership of gaming and event-based models (Play-to-Earn & Collect)

6. MARKET SEGMENTATION

  • 6.1 By Type
    • 6.1.1 AR & VR Hardware
    • 6.1.2 Social Media Engagement (Ads)
    • 6.1.3 Virtual Live Entertainment - Epic Games and Roblox
    • 6.1.4 Gaming Services
  • 6.2 By End-User Industry
    • 6.2.1 Gaming
    • 6.2.2 Media & Entertainment
    • 6.2.3 Commercial
    • 6.2.4 Retail
    • 6.2.5 Others
  • 6.3 Geography***
    • 6.3.1 North America
    • 6.3.2 Europe
    • 6.3.3 Asia
    • 6.3.4 Australia and New Zealand
    • 6.3.5 Latin America

7. COMPETITIVE LANDSCAPE

  • 7.1 Company Profiles - Metaverse Experiential Solutions
    • 7.1.1 Fortnite
    • 7.1.2 EA Sports
    • 7.1.3 Hologate
  • 7.2 Company Profiles - Metaverse Infrastructure
    • 7.2.1 AWS
    • 7.2.2 Qualcomm
    • 7.2.3 Cloudflare
  • 7.3 Company Profiles - Metaverse End-user devices
    • 7.3.1 Oculus
    • 7.3.2 Vive
    • 7.3.3 Vuzix
  • 7.4 Company Profiles - Metaverse Created Economy
    • 7.4.1 Epic
    • 7.4.2 Roblox
    • 7.4.3 Polystream
  • 7.5 Company Profiles - Metaverse Discovery Platforms
    • 7.5.1 Facebook
    • 7.5.2 Unity
    • 7.5.3 Steam
    • 7.5.4 Itch.io

8. INVESTMENT ANALYSIS

9. FUTURE TRENDS

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Metaverse Industry Segmentation

The term "metaverse" refers to a highly immersive 3D virtual world experience obtained using a combination of AR, VR, and MR technologies. By creating a virtual world where users can play immersive games, conduct business, interact socially, buy and sell virtual properties, and enjoy immersive entertainment, the metaverse platform enhances the overall internet experience.

The metaverse market is segmented by type (AR & VR hardware, social media engagement (Ads), virtual live entertainment - epic, games and roblox, gaming services), by end-user industry (gaming, media & entertainment, commercial, retail), and geography (North America, Europe, Asia Pacific, Rest of the World).

The market sizes and forecasts are provided in terms of value (USD) for all the above segments.

By Type AR & VR Hardware
Social Media Engagement (Ads)
Virtual Live Entertainment - Epic Games and Roblox
Gaming Services
By End-User Industry Gaming
Media & Entertainment
Commercial
Retail
Others
Geography*** North America
Europe
Asia
Australia and New Zealand
Latin America
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Metaverse Market Research FAQs

How big is the Metaverse Market?

The Metaverse Market size is expected to reach USD 165.57 billion in 2025 and grow at a CAGR of 41.83% to reach USD 950.23 billion by 2030.

What is the current Metaverse Market size?

In 2025, the Metaverse Market size is expected to reach USD 165.57 billion.

Who are the key players in Metaverse Market?

Electronic Arts Inc., Amazon Web Services, Inc., Qualcomm Technologies Inc., Cloudflare, Inc. and Oculus are the major companies operating in the Metaverse Market.

Which is the fastest growing region in Metaverse Market?

Asia-Pacific is estimated to grow at the highest CAGR over the forecast period (2025-2030).

Which region has the biggest share in Metaverse Market?

In 2025, the North America accounts for the largest market share in Metaverse Market.

What years does this Metaverse Market cover, and what was the market size in 2024?

In 2024, the Metaverse Market size was estimated at USD 96.31 billion. The report covers the Metaverse Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the Metaverse Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

Metaverse Industry Report

The metaverse industry is booming, fueled by advancements in Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) technologies, enhancing user experiences across gaming, media, and more. This growth is supported by significant investments in immersive platforms for activities ranging from virtual concerts to digital asset trading. Beyond entertainment, the metaverse is expanding into healthcare and education, driven by a demand for innovative remote interaction solutions. The Asia Pacific region is at the forefront, benefiting from a strong digital infrastructure and an eager user base. As the metaverse evolves, it promises to revolutionize connectivity, creativity, and collaboration, blurring the lines between digital and physical realms. For detailed insights, Mordor Intelligence™ offers comprehensive analysis on metaverse market share, size, and revenue growth, including forecasts and historical data, available as a free PDF download.

Metaverse Market Report Snapshots