Latin America Immersive Entertainment Market Size & Share Analysis - Growth Trends And Forecasts (2025 - 2030)

The Latin American Immersive Entertainment Market Report is Segmented by Application (Themed Entertainment, Haunted Attractions and Escape Rooms, Immersive Theatre, Experiential Art Museums, and Other Applications) and Country (Brazil, Mexico, Argentina, and Rest of Latin America). The Report Offers the Market Size and Forecasts in Value (USD) for all the Above Segments.

Latin America Immersive Entertainment Market Size & Share Analysis - Growth Trends And Forecasts (2025 - 2030)

Latin America Immersive Entertainment Market Size

Latin America Immersive Entertainment Market Summary
Study Period 2019 - 2030
Base Year For Estimation 2024
Forecast Data Period 2025 - 2030
Market Size (2025) USD 13.07 Billion
Market Size (2030) USD 42.41 Billion
CAGR (2025 - 2030) 26.54 %
Market Concentration Medium

Major Players

Latin America Immersive Entertainment Market Major Players

*Disclaimer: Major Players sorted in no particular order

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Latin America Immersive Entertainment Market Analysis

The Latin America Immersive Entertainment Market size is estimated at USD 13.07 billion in 2025, and is expected to reach USD 42.41 billion by 2030, at a CAGR of 26.54% during the forecast period (2025-2030).

  • Immersive technologies are increasingly adopted in the entertainment industry, a trend poised to drive the market's growth in the coming years. Additionally, virtual tourism is gaining traction, allowing users to explore various destinations virtually. These evolving trends underscore the dynamic nature of immersive technologies in entertainment and highlight a shift in the market. The rise of virtual tourism signals an increasing demand for diverse and engaging immersive experiences, fundamentally changing audience interactions with entertainment.
  • Further, the market is poised for growth, driven by the surge in location-based entertainment (LBE). LBE utilizes immersive technologies to create unique experiences in physical venues like theme parks and entertainment centers. By offering consumers innovative and interactive experiences that transcend traditional home entertainment, LBE significantly broadens the market. This trend is set to propel the growth of the immersive entertainment market during the forecast period. Additionally, the rise of virtual concerts and events allows consumers to enjoy live entertainment from the comfort of their homes, catering to evolving preferences for accessible experiences.
  • For example, Sandbox VR is producing a full-body LBVR experience based on Netflix’s “Squid Game,” where contestants venture to iconic locations from the show to compete against one another. Motion Reality, Springboard VR, and Zero Latency all host similar free-roaming experiences for visitors equipped with tetherless VR and motion-capture gear to engage in highly immersive multiplayer battles set in massive virtual arenas. Family-friendly providers of standalone VR experiences include Dreamscape and DivrLabs, inviting guests to embark on virtual adventures set in fantasy realms, from prehistoric jungles to apocalyptic zombies.
  • Further, VR arcades are innovating and offering more immersive experiences. VR arcades are expected to maintain healthy sales and a more significant market position in the immersive VR ecosystem. This is evident by the fact that among all the applications, VR arcades are expected to occupy the maximum share and have the fastest growth rate. In the next few years, high-end out-of-home immersive experiences, like Nomadic, Dreamscape, and The Void, are anticipated to develop and offer more affordable immersive experiences for the home. In the current market scenario, more content creators are building experiences specifically for VR Arcades. For instance, companies like Indie Studios realize they can generate positive profit margins by developing content specifically for the out-of-home VR space.
  • Immersive technologies grapple with technical constraints tied to hardware, software, and content creation. For instance, VR headsets might offer a restricted field of view or resolution, diminishing the immersive experience. Similarly, AR applications can face challenges in accurately superimposing digital content onto the real world, influenced by environmental factors and the precision of device tracking. Furthermore, producing top-notch immersive content demands expertise in 3D modeling, animation, and interactive design, an intricate and time-intensive process.

Latin America Immersive Entertainment Industry Overview

The Latin American immersive entertainment market is semi-consolidated due to the presence of few players. Some of the major players in the market are TeamLab, Secret Cinema, The Walt Disney Company, Universal Parks & Resorts, and Six Flags Entertainment Corporation. The players are adopting strategies such as partnerships and acquisitions to enhance their product offerings and gain a competitive advantage.

  • June 2024: Wevr, a studio specializing in interactive and spatial experiences, secured an additional USD 3.5 million in funding from HTC Corp. and Epic Games. HTC and Epic, original investors in Wevr, are bolstering their stakes as the studio enhances its Virtual Studio technology and real-time 3D production capabilities. With advancements in spatial computing and emerging headset technologies, brands now face unparalleled opportunities to engage communities in innovative ways.
  • January 2024: Apple unveiled a suite of innovative entertainment experiences set to debut on the Apple Vision Pro. Each eye benefits from more pixels than a standard 4K TV. When paired with an advanced Spatial Audio system, Vision Pro allows users to stream top-tier shows and films, including Apple Originals from Apple TV+. Users can also immerse themselves in breathtaking landscapes through Environments and engage in unprecedented spatial experiences, such as Encounter Dinosaurs. Apple Vision Pro has ultra-high-resolution micro-OLED displays, delivering a combined 23 million pixels, ensuring an immersive viewing experience with vibrant colors, exceptional clarity, wide color gamut, high dynamic range, and Dolby Vision.

Latin America Immersive Entertainment Market Leaders

  1. teamLab

  2. The Walt Disney Company

  3. Universal Parks & Resorts

  4. Six Flags Entertainment Corporation

  5. Secret Cinema

  6. *Disclaimer: Major Players sorted in no particular order
Latin America Immersive Entertainment Market Concentration
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Latin America Immersive Entertainment Market News

  • August 2024: Super League, a key player in reshaping the gaming industry as a media channel, teamed up with Meta-Stadiums, an innovative platform for crafting and overseeing virtual stadiums in the metaverse. This strategic collaboration aims to merge their strengths, delivering cross-platform immersive experiences and events tailored for music artists, sports teams, entertainment firms, and consumer brands. This partnership positions them as a premier end-to-end metaverse programs and strategies provider, extending their reach throughout the virtual universe. Their offerings span from custom 3D environments to immersive platforms, including Roblox, Fortnite Creative, The Sandbox, Decentraland, and Minecraft.
  • January 2024: Sony Corporation unveiled an advanced spatial content creation system. This system features an XR head-mounted display boasting high-quality 4K OLED Microdisplays and a video see-through function. Additionally, it comes with a pair of controllers designed for intuitive interaction with 3D objects and precise pointing. This system facilitates sophisticated 3D content development. Sony is set to collaborate with a diverse range of 3D production software developers, spanning both entertainment and industrial design sectors. At its launch, Sony forged an exclusive partnership with Siemens, a frontrunner in industrial technology. Together, they are set to roll out a cutting-edge solution for immersive design and collaborative product engineering, leveraging software from Siemens' Xcelerator open digital business platforms.

Latin America Immersive Entertainment Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Ecosystem Analysis
  • 4.3 Use Cases of Enabling Technologies
    • 4.3.1 Flat User Interface for 2D Experience
    • 4.3.2 Extended Reality (3D)
    • 4.3.3 Natural and Spatial Interfaces

5. MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Creative Success in the Entertainment Industry is Driving the Revenue's Growth in the Sector
  • 5.2 Market Challenges
    • 5.2.1 Sustainability and Growth Expansion in the Immersive Entertainment Sector Remains Challenging

6. MARKET SEGMENTATION

  • 6.1 By Application
    • 6.1.1 Themed Entertainment
    • 6.1.2 Haunted Attractions and Escape Rooms
    • 6.1.3 Immersive Theatre
    • 6.1.4 Experiential Art Museums
    • 6.1.5 Other Applications (Exhibitions, etc.)
  • 6.2 By Country
    • 6.2.1 Brazil
    • 6.2.2 Mexico
    • 6.2.3 Argentina

7. COMPETITIVE LANDSCAPE

  • 7.1 Company Profiles
    • 7.1.1 TeamLab
    • 7.1.2 Secret Cinema
    • 7.1.3 The Walt Disney Company
    • 7.1.4 Universal Parks & Resorts
    • 7.1.5 Six Flags Entertainment Corporation
    • 7.1.6 Cedar Fair Entertainment Company
  • *List Not Exhaustive

8. INVESTMENT ANALYSIS

9. MARKET OPPORTUNITIES AND FUTURE TRENDS

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Latin America Immersive Entertainment Industry Segmentation

The immersive entertainment market is leading a significant shift in how people interact with digital content. Dominated by technologies like virtual reality (VR), augmented reality (AR), and mixed reality (MR), this market has seen remarkable growth fueled by technological innovations and an increasing appetite for engaging and interactive experiences.

The Latin American immersive entertainment market is segmented by application (themed entertainment, haunted attractions and escape rooms, immersive theatre, experiential art museums, and other applications) and country (Brazil, Mexico, Argentina, and Rest of Latin America). The report offers the market size and forecasts in value (USD) for all the above segments.

By Application Themed Entertainment
Haunted Attractions and Escape Rooms
Immersive Theatre
Experiential Art Museums
Other Applications (Exhibitions, etc.)
By Country Brazil
Mexico
Argentina
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Latin America Immersive Entertainment Market Research Faqs

How big is the Latin America Immersive Entertainment Market?

The Latin America Immersive Entertainment Market size is expected to reach USD 13.07 billion in 2025 and grow at a CAGR of 26.54% to reach USD 42.41 billion by 2030.

What is the current Latin America Immersive Entertainment Market size?

In 2025, the Latin America Immersive Entertainment Market size is expected to reach USD 13.07 billion.

Who are the key players in Latin America Immersive Entertainment Market?

teamLab, The Walt Disney Company, Universal Parks & Resorts, Six Flags Entertainment Corporation and Secret Cinema are the major companies operating in the Latin America Immersive Entertainment Market.

What years does this Latin America Immersive Entertainment Market cover, and what was the market size in 2024?

In 2024, the Latin America Immersive Entertainment Market size was estimated at USD 9.60 billion. The report covers the Latin America Immersive Entertainment Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the Latin America Immersive Entertainment Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

Latin America Immersive Entertainment Industry Report

Statistics for the 2025 Latin America Immersive Entertainment market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. Latin America Immersive Entertainment analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.

Latin America Immersive Entertainment Market Report Snapshots