Market Size of Japan Gaming Headset Industry
Study Period | 2019 - 2029 |
Base Year For Estimation | 2023 |
Market Size (2024) | USD 16.32 Million |
Market Size (2029) | USD 31.14 Million |
CAGR (2024 - 2029) | 13.79 % |
Market Concentration | Low |
Major Players*Disclaimer: Major Players sorted in no particular order |
Japan Gaming Headset Market Analysis
The Japan Gaming Headset Market size is estimated at USD 16.32 million in 2024, and is expected to reach USD 31.14 million by 2029, growing at a CAGR of 13.79% during the forecast period (2024-2029).
- Japan has a large and growing population of gamers. The popularity of gaming, both PC and console, is on the rise, driving the demand for gaming peripherals such as gaming headsets.
- Japan is a hub for eSports and professional gaming tournaments. Professional gamers and eSports enthusiasts have specific requirements for high-quality gaming headsets, leading to increased demand. For instance, In a February 2023 survey by MyVoice in Japan, 11.1% of respondents believed that a company backing eSports enhances its image. A slightly larger segment held the opposite view, but the majority felt a company's image remains unaffected by such sponsorships.
- Gaming headset manufacturers are continuously improving their products, providing features like surround sound, noise cancellation, and wireless connectivity. Technological advancements and product innovations attract gamers who seek an immersive gaming experience. For instance, in April 2024, Razer announced that its mid-range gaming headset, the BlackShark V2 Pro, had models available for PlayStation and Xbox consoles. Previously, the Razer BlackShark V2 Pro had one PC-compatible model. The brand introduced versions for PlayStation and Xbox, priced at USD 199.99. It is important to note that the PlayStation version was not multiplatform, while the Xbox version worked across its native systems, as did the PS5 and PS4 versions.
- However, despite the rising disposable income, price sensitivity is still a significant factor for many consumers in the region. Some gaming headsets, especially high-end models, can be relatively expensive, limiting their accessibility to budget-conscious consumers.