Immersive Virtual Reality Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The Immersive Virtual Reality Market Report is segmented by Offering (Hardware and Software), Device Type (Head-Mounted Displays and Gesture-Tracking Devices), End-user Industry (Entertainment & Gaming, Aerospace & Defense, Healthcare, and Education), and Geography(North America, Europe, Asia-Pacific, Latin America and Middle East and Africa). The market sizes and forecasts are provided in terms of value (USD million) for all the above segments.

Immersive Virtual Reality Market Size

Compare market size and growth of Immersive Virtual Reality Market with other markets in Technology, Media and Telecom Industry

Immersive Virtual Reality Market Analysis

The Immersive Virtual Reality Market is expected to register a CAGR of 21.5% during the forecast period.

  • The implementation of immersive virtual reality is expected to be the future of the education industry. Virtual reality enables the risk-free practice of events that occur in the real world. VR has been instrumental in reducing the cost and risks associated with training, and thus, it has led to the adoption of technology across different industries.
  • Cloud technologies are also promising scalability to immersive VR vendors. As VR-generated data increases, cloud services will store apps, data, and memory on virtual servers and stream them on demand. This is also expected to drive innovation in immersive VR and service updates in an uninterrupted cycle.
  • Moreover, VR has also influenced the healthcare sector because it helped create a virtual environment for the surgeon. Real-time training involves expensive tools and equipment or hazardous conditions. The adoption of such technology is expected to expand horizons for the healthcare industry as a whole, which in turn will boost the market.
  • But virtual reality devices are more expensive, which is stopping the market from growing during the time frame that was predicted.
  • The COVID-19 crisis impacted several immersive VR tech companies. VR gaming centers were closed due to stay-at-home orders during the initial months of the pandemic. On the contrary, the consumer VR market witnessed a significant increase in adoption. During the lockdown, most people invested in immersive VR gaming as they aimed to explore new frontiers in gaming technology.

Immersive Virtual Reality Industry Overview

The immersive virtual reality market is moderately competitive in nature. Furthermore, research and development initiatives aimed at improving immersive virtual environments' quality, performance, and effectiveness are projected to propel market demand in the years to come, increasing the competition among the key vendors. Some of the key vendors are EON Reality, Carl Zeiss AG, Archos, Sony Corporation, etc. Some recent developments are:

In October 2022, Microsoft announced its partnership with Meta to bring its most popular productivity and collaboration apps to the new Quest Pro VR headset. While wearing the Quest 2 and Quest Pro headsets, users will be able to access their Windows 365 apps within Meta's VR "workrooms." They'll also be able to participate in Microsoft Teams meetings in VR.

In May 2022, PrecisionOS announced its partnership with Siemens Healthineers to offer immersive virtual reality (VR) training. The module helps surgeons and technicians practice using Siemens Healthineers' mobile 3D C-arm Cios Spin for intraoperative quality control and surgical workflow guidance. Multi-user, peer-to-peer training sessions would let surgeons and technicians share their knowledge of surgical procedures on a virtual patient. This would make it easier for them to work together.

Immersive Virtual Reality Market Leaders

  1. Archos

  2. Carl Zeiss AG

  3. Sony Corporation

  4. EON Reality

  5. Oculus ( Facebook, Inc.)

  6. *Disclaimer: Major Players sorted in no particular order
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Immersive Virtual Reality Market News

  • October 2022: PokerStars VR, part of Flutter Entertainment, has announced that it will be a launch title for Meta's Quest Pro mixed reality headset. Players using Quest Pro would be able to adapt their surroundings to suit their playing habits. It would offer options including a fully immersive virtual reality experience and a partial immersion that brings objects or spaces from their physical world into the game through editable "passthrough windows."
  • August 2022: A new Oculus Quest and VR experience called "Artemis Ascending" would provide an immersive view of the launch pad when NASA's historic Artemis 1 mission lifts off for the moon.

Immersive Virtual Reality Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Deliverables
  • 1.2 Study Assumptions
  • 1.3 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET DYNAMICS

  • 4.1 Market Overview
  • 4.2 Introduction to Market Drivers and Restraints
  • 4.3 Market Drivers
    • 4.3.1 Use of Virtual Reality in Aerospace & Defense for Training and Simulation
    • 4.3.2 Penetration of HMDs in Gaming and Entertainment Sector
  • 4.4 Market Restraints
    • 4.4.1 High Product Cost
  • 4.5 Industry Value Chain Analysis
  • 4.6 Industry Attractiveness - Porter's Five Forces Analysis
    • 4.6.1 Threat of New Entrants
    • 4.6.2 Bargaining Power of Buyers/Consumers
    • 4.6.3 Bargaining Power of Suppliers
    • 4.6.4 Threat of Substitute Products
    • 4.6.5 Intensity of Competitive Rivalry

5. MARKET SEGMENTATION

  • 5.1 By Device
    • 5.1.1 Gesture Tracking Devices
    • 5.1.2 Head Mounted Displays
  • 5.2 By End-user Industry
    • 5.2.1 Entertainment & Gaming
    • 5.2.2 Aerospace & Defense
    • 5.2.3 Healthcare
    • 5.2.4 Education
    • 5.2.5 Other End-user Industries
  • 5.3 Geography
    • 5.3.1 North America
    • 5.3.2 Europe
    • 5.3.3 Asia-Pacific
    • 5.3.4 Rest of World

6. COMPETITIVE LANDSCAPE

  • 6.1 Company Profiles
    • 6.1.1 Carl Zeiss AG
    • 6.1.2 Avegant Corporation
    • 6.1.3 HTC Corporation
    • 6.1.4 Archos
    • 6.1.5 Panasonic Corporation
    • 6.1.6 Magic Leap
    • 6.1.7 Sony Corporation
    • 6.1.8 Samsung Electronics Co., Ltd.
    • 6.1.9 Google LLC
    • 6.1.10 Microsoft Corporation
    • 6.1.11 Oculus ( Facebook, Inc.)
    • 6.1.12 Eon Reality
    • 6.1.13 CyberGlove Systems
    • 6.1.14 Leap Motion (Ultrahaptics)
    • 6.1.15 Sixense Enterprises Inc.
  • *List Not Exhaustive

7. MARKET OPPORTUNITIES AND FUTURE TRENDS

8. INVESTMENT ANALYSIS

**Subject to Availability
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Immersive Virtual Reality Industry Segmentation

Immersive virtual reality involves the creation of simulated environments that imitate real objects or people to create an illusion. The creation of such an illusion helps people understand the actual environments of an industry, arena, space, or situation.Immersive virtual reality has applications across a wide array of industries, such as gaming and entertainment, defense, and healthcare, which are projected to bring in key revenues to the global market. The VR market for software includes apps, platforms, and content providers in the VR space.

The market sizes and forecasts are provided in terms of value (USD million) for all the above segments.

By Device Gesture Tracking Devices
Head Mounted Displays
By End-user Industry Entertainment & Gaming
Aerospace & Defense
Healthcare
Education
Other End-user Industries
Geography North America
Europe
Asia-Pacific
Rest of World
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Immersive Virtual Reality Market Research FAQs

What is the current Immersive Virtual Reality Market size?

The Immersive Virtual Reality Market is projected to register a CAGR of 21.5% during the forecast period (2025-2030)

Who are the key players in Immersive Virtual Reality Market?

Archos, Carl Zeiss AG, Sony Corporation, EON Reality and Oculus ( Facebook, Inc.) are the major companies operating in the Immersive Virtual Reality Market.

Which is the fastest growing region in Immersive Virtual Reality Market?

Asia-Pacific is estimated to grow at the highest CAGR over the forecast period (2025-2030).

Which region has the biggest share in Immersive Virtual Reality Market?

In 2025, the North America accounts for the largest market share in Immersive Virtual Reality Market.

What years does this Immersive Virtual Reality Market cover?

The report covers the Immersive Virtual Reality Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the Immersive Virtual Reality Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

Immersive Virtual Reality Industry Report

Statistics for the 2025 Immersive Virtual Reality market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. Immersive Virtual Reality analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.

Immersive Virtual Reality Market Report Snapshots

Immersive Virtual Reality Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)