Graphics Processing Unit (GPU) Market Size and Share

Graphics Processing Unit (GPU) Market (2026 - 2031)
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Graphics Processing Unit (GPU) Market Analysis by Mordor Intelligence

The GPU market size is expected to increase from USD 128.17 billion in 2025 to USD 144.83 billion in 2026 and reach USD 296.34 billion by 2031, growing at a CAGR of 15.39% over 2026-2031. The GPU market moved beyond its earlier niche role and became a core layer of enterprise infrastructure as AI compute turned into the main capacity constraint for the fastest-growing parts of IT spending. The sharp rise in capital spending by Amazon, Google, Meta, and Microsoft in 2026, with most of that budget directed toward AI infrastructure, showed that GPU demand is now tied to long-cycle platform investment rather than a short build phase. The GPU market also benefited from the growing weight of servers and datacenter accelerators, while Asia-Pacific stayed ahead on demand because of China’s domestic procurement push, South Korea’s HBM position, Japan’s hyperscale buildout, and Southeast Asia’s growing cloud footprint. Competitive intensity remained high, but concentration stayed pronounced at the platform layer because NVIDIA’s scale, software position, and networking stack continued to shape buying patterns even as AMD expanded. The GPU market also widened beyond hyperscalers as chiplet designs improved cost economics, and service-based access models brought more customers into the demand pool.

Key Report Takeaways

  • By integration type, discrete GPUs held 63.84% of revenue in the 2025 graphics processing unit (GPU) market, and this segment is projected to expand at a 15.78% CAGR through 2031.
  • By device application, servers and datacenter accelerators accounted for 33.51% of the GPU market size in 2025, and this segment is expected to record the fastest CAGR of 16.59% through 2031.
  • By geography, Asia-Pacific held 43.16% of the GPU market share in 2025, and the regional GPU market is projected to expand at a 15.37% CAGR through 2031.

Note: Market size and forecast figures in this report are generated using Mordor Intelligence’s proprietary estimation framework, updated with the latest available data and insights as of January 2026.

Segment Analysis

By Integration Type: Discrete GPU Momentum Widens As AI Workloads Deepen

Discrete GPUs held 63.84% of the GPU market share in 2025, and this segment is projected to expand at a 15.78% CAGR through 2031. The segment’s lead reflected the fit between dedicated memory, high bandwidth, and intensive AI workloads that shared system resources cannot match at the top end. NVIDIA’s Blackwell generation raised on-package memory sharply, with the B200 carrying 192 GB of HBM3e versus 80 GB on the H100, underscoring how quickly memory requirements have risen within a single product cycle. NVIDIA also used a dual-die design connected via NV-HBI at 10 TB/s, demonstrating how high-end discrete designs are moving beyond monolithic limits to sustain compute density.[3]NVIDIA Corporation, “NVIDIA Kicks Off the Next Generation of AI With Rubin - Six New Chips, One Incredible AI Supercomputer,” NVIDIA Newsroom, nvidianews.nvidia.com The GPU market continued to favor discrete products in training and large-batch inference because those workloads remain constrained by memory bandwidth and local accelerator capacity.

Integrated GPUs improved materially in 2026, which widened their role in client AI systems and lower-cost inference setups. AMD’s Ryzen AI 400 Series combined up to 60 TOPS of NPU compute with integrated Radeon 800M Series graphics, and the Ryzen AI Halo platform extended that model with stronger graphics capability and large unified memory pools. That progress made local inference more practical for professional notebooks, developer systems, and workstation-class devices that need lower cost and tighter power envelopes. Even so, the GPU industry still relies on discrete products for frontier training and high-throughput inference because unified memory platforms do not yet match the bandwidth of HBM-based accelerators. The graphics processing unit (GPU) market is therefore likely to continue to see integrated products gain relevance at the edge while discrete products hold the performance frontier and most of the profit pool.

Graphics Processing Unit (GPU) Market: Market Share by Integration Type
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By Device Application: Servers Lead, Automotive Demand Builds From A Smaller Base

Servers and datacenter accelerators accounted for 33.51% of the GPU market size in 2025, and this segment is projected to expand at a 16.59% CAGR through 2031. That position came from the shift toward AI factories, where training, post-training, and inference clusters now run as long-duration infrastructure assets rather than occasional research systems. NVIDIA’s Q1 FY2027 results showed how large that demand became, with data center revenue at USD 75.2 billion, compute revenue at USD 60.4 billion, and networking revenue at USD 14.8 billion. The GPU market, therefore, gained not only from accelerator shipments but also from the wider server platform that linked compute nodes, fabrics, and storage acceleration. This application group is expected to remain the largest demand center, as hyperscalers, AI cloud providers, enterprises, and sovereign buyers expand deployments.

PCs and workstations remained important because AI refresh cycles began to lift demand for more capable local graphics and mixed AI processing. AMD’s CES 2026 launch put AI-capable client systems into broader commercial circulation, while Apple’s 2026 documentation showed continued gains in local inference on M-series systems. Mobile devices and tablets also moved toward stronger on-device AI, while gaming consoles and handhelds remained a steady but slower-growing part of the GPU market. Automotive and ADAS stood out for long-term content growth because centralized vehicle compute is driving higher processor requirements for perception, cockpit functions, and real-time inference. Other embedded and edge devices added a broader installed base as robotics, industrial systems, and retail inference terminals adopted purpose-built GPU modules for local processing.

Graphics Processing Unit (GPU) Market: Market Share by Device Application
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Graphics Processing Unit (GPU) Market: Market Share by Device Application

Geography Analysis

Asia-Pacific held 43.16% of global revenue in 2025, and the regional GPU market is projected to expand at a 15.37% CAGR through 2031. The region led because it combined major end demand with critical supply chain positions in memory, packaging, and system manufacturing. China remained central to the GPU market as domestic vendors accelerated commercialization under a stronger local procurement push. Biren and Iluvatar CoreX both reported triple-digit revenue growth in 2025, reflecting the growing support of Chinese demand for local suppliers amid a tighter export environment. South Korea remained vital because Samsung and SK Hynix supply the HBM stacks that underpin leading-edge accelerator performance, while Japan added demand through hyperscale data centers and industrial digital twin adoption.

North America remained the second-largest center of the GPU market because it houses the largest hyperscale buyers and the primary purchasing authority for global AI cluster deployments. Amazon, Google, Meta, and Microsoft together planned USD 725 billion in 2026 capital expenditure, and that spending profile kept the United States at the center of accelerator procurement. North America also shaped the global market through policy, since the US export control framework directly affected which overseas markets advanced GPU vendors could serve. Canada’s addition of sovereign compute initiatives widened the region’s demand profile beyond private hyperscalers and supported the view that public sector procurement would matter more over time. The region, therefore, influenced both the demand and the supply sides of the GPU market more than any other geography.

Europe’s GPU market advanced as compliance, digital sovereignty, and regulated-sector AI adoption pushed local compute investment into a more structured phase. The Middle East and Africa became more important because Gulf sovereign programs started ordering high-end clusters at a scale that exceeded what population size alone would suggest. South America remained earlier in its development cycle, with Brazil serving as the primary base for colocation growth and AI demand in financial services. Across Europe, the Middle East and Africa, and South America, the GPU market expanded more through strategic need and policy alignment than through pure consumer demand, making regional growth patterns more diverse than in earlier cycles.

Graphics Processing Unit (GPU) Market CAGR (%), Growth Rate by Region
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Competitive Landscape

The GPU market remained highly concentrated at the platform architecture layer, even though competition across client graphics, automotive compute, and embedded IP was broader. NVIDIA stayed ahead by combining hardware scale with CUDA, NVLink, and inference software assets that made switching more difficult once workloads were already in production. Q1 FY2027 results reinforced that position as NVIDIA reported USD 75.2 billion in data center revenue and strong growth in both compute and networking tied to Blackwell and fabric adoption. This meant the graphics processing unit (GPU) market was not being shaped solely by chip performance, because ecosystem depth and deployable system architecture had become equally important. That combination kept competitive pressure high while also keeping leadership concentrated.

AMD remained the clearest large-scale challenger as it expanded its ROCm software portfolio and pushed more aggressively into AI systems across client and data center categories. AMD said ROCm 7.2 support had doubled across its Ryzen and Radeon product lines in 2025, and downloads had grown tenfold year over year, demonstrating clear progress in reducing software friction for developers. Another strategic move came from its 2026 client launch cycle, which pushed AI PCs into wider OEM channels and strengthened its presence across integrated graphics and local AI compute. Intel also remained active in workstation AI inference with the Arc Pro B60 and B50 launches in 2025, helping it maintain relevance in professional graphics rather than high-end training infrastructure.[4]Intel Corporation, “Computex 2025, Intel Unveils New GPUs for AI and Workstations,” Intel Corporation Press Releases, intc.com

Chinese challengers added another competitive layer as Biren, Moore Threads, MetaX, and Iluvatar CoreX moved further into commercialization and public-market funding. Public listings clustered in late 2025 and early 2026 signaled that local investors and procurement programs were supporting a domestic alternative stack in response to tighter export controls. The GPU market, therefore, had a dominant global leader, a strengthening second-tier challenge, and an increasingly policy-backed regional challenger set in China. Packaging access, software maturity, and ecosystem control remained the main competitive filters, which is why leadership changed more slowly than product launch headlines might suggest.

Graphics Processing Unit (GPU) Industry Leaders

  1. NVIDIA Corporation

  2. Advanced Micro Devices Inc.

  3. Intel Corporation

  4. Apple Inc.

  5. Qualcomm Incorporated

  6. *Disclaimer: Major Players sorted in no particular order
Graphics Processing Unit (GPU) Market
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Recent Industry Developments

  • May 2026: NVIDIA reported record Q1 FY2027 results, quarter ended April 26, 2026, total revenue of USD 81.6 billion, up 85% year over year, data center revenue of USD 75.2 billion, up 92% year over year, data center compute revenue of USD 60.4 billion, up 77%, and data center networking revenue of USD 14.8 billion, up 199%.
  • May 2026: The US Commerce Department cleared 10 Chinese firms, including Alibaba, Tencent, ByteDance, and JD.com, to purchase NVIDIA H200 GPUs under the January 2026 BIS licensing framework, with each approved buyer allowed up to 75,000 chips.
  • March 2026: NVIDIA’s Vera CPU, featuring 88 custom Olympus cores, full Armv9.2 compatibility, and NVLink-C2C connectivity, was hand-delivered to Anthropic, OpenAI, SpaceXAI, and Oracle Cloud Infrastructure.
  • January 2026: NVIDIA officially launched the Rubin platform, comprising six new chips: the Vera CPU, Rubin GPU, 50 petaflops of NVFP4 compute, sixth-generation NVLink Switch, 3.6 TB/s per GPU, ConnectX-9 SuperNIC, BlueField-4 DPU, and Spectrum-6 Ethernet Switch.

Table of Contents for Graphics Processing Unit (GPU) Industry Report

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET LANDSCAPE

  • 4.1 Market Overview
  • 4.2 Impact of Macroeconomic Factors on the Market
  • 4.3 Market Drivers
    • 4.3.1 Hyperscale AI Training and Inference Cluster Expansion
    • 4.3.2 Enterprise AI Factory and Sovereign Compute Procurement
    • 4.3.3 Edge AI Upgrade Cycle in PCs and Mobile Devices
    • 4.3.4 Rising ADAS and In-Cabin Compute Content per Vehicle
    • 4.3.5 Chiplet-Based GPU Road Maps Improving Yield and Product Scaling
    • 4.3.6 GPU-as-a-Service Broadening Access Beyond Hyperscalers
  • 4.4 Market Restraints
    • 4.4.1 Export Controls and Tariff Volatility
    • 4.4.2 Elevated GPU and Memory ASPs Slowing Mainstream Adoption
    • 4.4.3 HBM and CoWoS Allocation Bias Toward AI Racks
    • 4.4.4 Grid Interconnection Delays for High-Density GPU Campuses
  • 4.5 Industry Value Chain Analysis
  • 4.6 Supply-Chain Analysis
  • 4.7 Regulatory Landscape
  • 4.8 Technological Outlook
  • 4.9 Porter's Five Forces Analysis
    • 4.9.1 Bargaining Power of Suppliers
    • 4.9.2 Bargaining Power of Buyers
    • 4.9.3 Threat of New Entrants
    • 4.9.4 Threat of Substitutes
    • 4.9.5 Intensity of Competitive Rivalry

5. MARKET SIZE AND GROWTH FORECASTS (VALUE)

  • 5.1 By Integration Type
    • 5.1.1 Integrated GPUs (iGPU)
    • 5.1.2 Discrete GPUs (dGPU)
  • 5.2 By Device Application
    • 5.2.1 Mobile Devices and Tablets
    • 5.2.2 PCs and Workstations
    • 5.2.3 Servers and Datacenter Accelerators
    • 5.2.4 Gaming Consoles and Handhelds
    • 5.2.5 Automotive and ADAS
    • 5.2.6 Other Embedded and Edge Devices
  • 5.3 By Geography
    • 5.3.1 North America
    • 5.3.1.1 United States
    • 5.3.1.2 Canada
    • 5.3.1.3 Mexico
    • 5.3.2 Europe
    • 5.3.2.1 Germany
    • 5.3.2.2 United Kingdom
    • 5.3.2.3 France
    • 5.3.2.4 Italy
    • 5.3.2.5 Rest of Europe
    • 5.3.3 Asia-Pacific
    • 5.3.3.1 China
    • 5.3.3.2 Japan
    • 5.3.3.3 South Korea
    • 5.3.3.4 India
    • 5.3.3.5 Southeast Asia
    • 5.3.3.6 Rest of Asia-Pacific
    • 5.3.4 South America
    • 5.3.5 Middle East and Africa

6. COMPETITIVE LANDSCAPE

  • 6.1 Market Concentration
  • 6.2 Strategic Moves
  • 6.3 Market Share Analysis
  • 6.4 Company Profiles (includes Global Level Overview, Market Level Overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share, Products and Services, Recent Developments)
    • 6.4.1 NVIDIA Corporation
    • 6.4.2 Advanced Micro Devices, Inc.
    • 6.4.3 Intel Corporation
    • 6.4.4 Qualcomm Incorporated
    • 6.4.5 Arm Holdings plc
    • 6.4.6 Apple Inc.
    • 6.4.7 Samsung Electronics Co., Ltd.
    • 6.4.8 MediaTek Inc.
    • 6.4.9 Imagination Technologies Group Limited
    • 6.4.10 Huawei Technologies Co., Ltd.
    • 6.4.11 Moore Threads Intelligent Technology (Beijing) Co., Ltd.
    • 6.4.12 Biren Technology Co., Ltd.
    • 6.4.13 VeriSilicon Co., Ltd.
    • 6.4.14 Zhaoxin Semiconductor Co., Ltd.
    • 6.4.15 VIA Technologies, Inc.
    • 6.4.16 UNISOC Technologies Co., Ltd.
    • 6.4.17 Renesas Electronics Corporation
    • 6.4.18 Rockchip Electronics Co., Ltd.
    • 6.4.19 Loongson Technology Corporation Limited
    • 6.4.20 Bolt Graphics, Inc.

7. MARKET OPPORTUNITIES AND FUTURE OUTLOOK

  • 7.1 White-Space and Unmet-Need Assessment

Research Methodology Framework and Report Scope

Market Definitions and Key Coverage

Mordor Intelligence defines the graphics processing unit (GPU) market as the worldwide revenue generated from the sale of discrete, integrated, and hybrid electronic circuits engineered to accelerate parallel-processing workloads across consumer devices, data-center servers, automotive ADAS, and edge systems.

Each unit must be a new, factory-shipped GPU that is either soldered on board or packed as an add-in card; refurbished boards, ASIC miners, and FPGA accelerators fall outside this definition. Scope exclusion: refurbished cards, pure AI application-specific ASICs, and FPGA-based accelerators are not covered.

Segmentation Overview

  • By Integration Type
    • Integrated GPUs (iGPU)
    • Discrete GPUs (dGPU)
  • By Device Application
    • Mobile Devices and Tablets
    • PCs and Workstations
    • Servers and Datacenter Accelerators
    • Gaming Consoles and Handhelds
    • Automotive and ADAS
    • Other Embedded and Edge Devices
  • By Geography
    • North America
      • United States
      • Canada
      • Mexico
    • Europe
      • Germany
      • United Kingdom
      • France
      • Italy
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • South Korea
      • India
      • Southeast Asia
      • Rest of Asia-Pacific
    • South America
    • Middle East and Africa

Detailed Research Methodology and Data Validation

Primary Research

We interview GPU designers, board manufacturers, cloud-infrastructure architects, gaming-OEM product managers, and regional distribution heads across North America, Asia-Pacific, and Europe. Their inputs on yield rates, channel inventory, cloud attach rates, and forward ASP roadmaps allow Mordor analysts to challenge desk assumptions and refine elasticity parameters before finalizing the model.

Desk Research

Our analysts begin with public datasets that map the supply chain, such as United States International Trade Commission HS-code exports, Eurostat COMEXT import flows, and China Customs electronics shipment files, which together reveal shipment volumes by device class. Semiconductor Industry Association wafer-capacity briefs, OECD ICT hardware price indices, and World Bank broadband penetration tables help us frame demand and pricing arcs. Company 10-Ks, investor decks, and earnings calls supplement these macro views, while D&B Hoovers and Dow Jones Factiva feed us firm-level revenue splits that sharpen estimated ASPs. This constellation of open and paid sources gives us the first pass at a balanced volume-value grid.

Patent landscapes from Questel, production statistics from IMTMA for board assembly lines, and traffic logs from open data-center registries further validate production ceilings and identify upcoming supply bottlenecks. Numerous additional secondary sources are reviewed; the titles above illustrate but do not exhaust our reference pool.

Market-Sizing & Forecasting

A top-down device-shipment reconstruction starts with shipments of PCs, servers, handsets, consoles, and vehicles, then applies segment-specific GPU attach ratios and average selling prices. Supplier roll-ups, selective channel checks, and sampled ASP × volume pairs act as bottom-up reasonableness tests. Key variables include gaming-PC replacement cycles, hyperscale server GPU density, memory-cost trajectories, cryptocurrency profitability indices, and regional disposable-income growth. Forecasts are generated through multivariate regression blended with scenario analysis, capturing volatility in AI server build-outs and consumer graphics demand. Data gaps, common in gray-channel console boards, are bridged by three-point estimates agreed upon during expert calls.

Data Validation & Update Cycle

Outputs pass anomaly scans, cross-metric variance checks, and a two-step peer review before sign-off. Reports refresh each year; interim re-checks trigger when material events (fab outages, new architecture launches, or steep tariff shifts) hit the market. A final analyst sweep is completed just prior to client delivery, ensuring clients receive an up-to-date baseline.

Why Mordor's Gpu Baseline Earns Trust

Published estimates often diverge because firms choose different device baskets, ASP assumptions, and forecast cadences.

Key gap drivers include whether mobile GPUs are booked at silicon or finished-device value, how aggressively AI-server demand ramps are modeled, and the currency conversion points used. Mordor publishes a unified 2025 base year and refreshes annually, whereas some publishers embed conservative GPU attach ratios or roll their forecasts forward only every two years, creating spread.

Benchmark comparison

Market SizeAnonymized sourcePrimary gap driver
USD 82.68 B (2025) Mordor Intelligence-
USD 77.39 B (2024) Global Consultancy Amobile handset GPUs excluded; two-year currency average used
USD 101.54 B (2025) Industry Publisher Bcounts refurbished cards; assumes 45 % AI-server GPU attach by 2025

In sum, the disciplined scope selection, yearly refresh rhythm, and dual-path validation steps adopted by Mordor analysts deliver a transparent, repeatable baseline that decision-makers can rely on with confidence.

Key Questions Answered in the Report

What is the current and forecast size of the GPU market?

The GPU market size stands at USD 144.83 billion in 2026 and is forecast to reach USD 296.34 billion by 2031, growing at a 15.39% CAGR over 2026-2031.

Which application generates the most revenue for GPUs?

Servers and datacenter accelerators led with 33.51% of revenue in 2025 and are also projected to post the fastest growth at 16.59% through 2031.

Why are hyperscalers so important for GPU demand?

Amazon, Google, Meta, and Microsoft together confirmed USD 725 billion in 2026 capital expenditure, with most of the increase tied to AI infrastructure where GPUs remain the main hardware cost item.

Which integration type is expected to lead over the forecast period?

Discrete GPUs held 63.84% of revenue in 2025 and are projected to grow at a 15.78% CAGR, supported by higher memory capacity, bandwidth needs, and intensive AI workloads.

Which region leads global GPU demand?

Asia-Pacific held 43.16% of global revenue in 2025 and remains the leading region because of China's domestic procurement push, South Korea's HBM position, and Japan and Southeast Asia's datacenter expansion.

What are the main risks affecting GPU adoption?

Export controls, tariff changes, and high GPU and memory prices are the main constraints because they limit market access, raise landed costs, and slow direct purchases by mainstream enterprises.

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