Online Action Games Market Size (2024 - 2029)

The online action games market is projected to experience significant growth, driven by the increasing use of smartphones and the internet, which enhances accessibility and engagement. Technological advancements, particularly in virtual reality and graphics, are expected to further propel the market. The rising popularity of professional gaming, along with the expansion of MMORPG and RPG genres, contributes to the growing demand. However, concerns over video game addiction, especially among children, pose potential challenges to market expansion. The COVID-19 pandemic has also played a role in boosting market size by increasing gamer participation as a form of escape during lockdowns.

Market Size of Online Action Games Industry

Online Action Games Market Summary
Study Period 2019 - 2029
Base Year For Estimation 2023
CAGR 8.94 %
Fastest Growing Market Middle East and Africa
Largest Market Asia-Pacific
Market Concentration Low

Major Players

Online Action Games Market Major Players

*Disclaimer: Major Players sorted in no particular order

Online Action Games Market Analysis

The online action games market is anticipated to grow at a CAGR of 8.94% over the forecast period. The growing use of smartphones and the internet is one of the primary aspects that fosters the growth of the online action games market. In recent times, online action games have become a key practice for young people to pass their leisure time, and hence a crucial factor that accelerates the market growth.

  • Technological developments, such as virtual reality (VR), and ongoing innovations in hardware and software to improve the real-time rendering of visuals and graphics are anticipated to fuel market growth throughout the projected period. Moreover, the market is expected to grow due to the widespread use of smartphones, rising internet penetration, and the accessibility of online games through various platforms.
  • The growing trend of professional gaming, the surge in internet penetration worldwide, and the rise of MMORPG and RPG games and free-to-play games in recent decades highly augment the overall demand for the online action games market.
  • According to ESA's new data, the US gaming population was more than 227 million in 2021, who spend, on average, 13 hours playing each week. According to statistics, 67% of adults and about 76% of Americans under 18 play video games. Even 7% of those over 65 enjoy playing video games. In the United States, video game players are generally 31 years old. Furthermore, according to globalxetfs, 83 % of video game sales occur online.
  • The surge in the number, especially children becoming avid video game players, frequently results in addiction. It interferes with their academic progress and increases social anxiety. These factors discourage parents from getting kids gaming systems. In April 2021, a reputable addiction recovery organization called "The Recovery Village" reported that over 2 billion individuals played video games worldwide, with 1-10% of those suffering from obsessive addiction disorders. Video game addiction can also lead to mental health problems, which makes parents reluctant to buy them for their children. This will probably hinder the expansion of the market.
  • The COVID-19 pandemic increased the overall involvement of gamers, which is anticipated to have a beneficial effect on the online action games market. Online gaming is becoming increasingly popular as a kind of escape, especially in the countries like the United States and the United Kingdom, where many workers are furloughed but still paid and have nowhere else to spend their money. With limits put in place in America, Verizon claims that overall internet gaming traffic surged by 75% during the pandemic. Average daily user engagement on the role-playing game "Destiny 2" went up by 10% worldwide and up by 20% in regions hit the hardest by the coronavirus, according to video game producer Bungie.

Online Action Games Industry Segmentation

An online action game refers to a video game genre that strongly emphasizes physical challenges, including hand-eye coordination and reaction time, primarily played through the Internet or other computer networks. The genre includes a large variety of sub-genres, such as fighting games, beat them ups, shooter games, and platform games. Some real-time strategy games and multiplayer online battle arenas are also considered action games.

The online action games market is segmented by revenue model (free gaming services, paid gaming services), by platform (PCs, consoles, mobile phones), by operating system (iOS, Android, Windows, other operating systems), and by geography.

By Revenue Model
Free Gaming Services
Paid Gaming Services
By Platform
PCs
Consoles
Mobile Phones
By Operating System
iOS
Android
Windows
Other Operating Systems
Geography
North America
United States
Canada
Mexico
Rest of North America
Europe
Germany
United Kingdom
France
Russia
Spain
Rest of Europe
Asia-Pacific
India
China
Japan
Rest of Asia-Pacific
South America
Brazil
Argentina
Middle East
United Arab Emirates
Saudi Arabia
Rest of the Middle East
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Online Action Games Market Size Summary

The online action games market is poised for significant growth, driven by the increasing adoption of smartphones and the internet. This sector has become a popular pastime for younger demographics, contributing to its expansion. Technological advancements, particularly in virtual reality and real-time graphics rendering, are expected to further propel the market. The rise of professional gaming, coupled with the popularity of MMORPG, RPG, and free-to-play games, is enhancing the demand for online action games. Despite concerns about gaming addiction and its impact on mental health, the market continues to thrive, with the COVID-19 pandemic acting as a catalyst for increased gaming engagement.

The Asia-Pacific region is anticipated to hold a dominant position in the online action games market, with China, Japan, and South Korea leading the charge. The region's growth is fueled by the widespread adoption of smartphones and the expansion of internet access. Major players like Tencent, Sony, and Microsoft are actively shaping the market through strategic acquisitions and innovations. The competitive landscape is intense, with companies continuously introducing new gaming systems and platforms. The market's fragmentation is evident as participants strive to capture a larger share of the growing mobile gaming audience.

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Online Action Games Market Size - Table of Contents

  1. 1. MARKET DYNAMICS

    1. 1.1 Market Overview

    2. 1.2 Market Drivers

    3. 1.3 Market Restraints

    4. 1.4 Value Chain / Supply Chain Analysis

    5. 1.5 Porters 5 Force Analysis

      1. 1.5.1 Threat of New Entrants

      2. 1.5.2 Bargaining Power of Buyers/Consumers

      3. 1.5.3 Bargaining Power of Suppliers

      4. 1.5.4 Threat of Substitute Products

      5. 1.5.5 Intensity of Competitive Rivalry

    6. 1.6 PESTLE Analysis

  2. 2. MARKET SEGMENTATION

    1. 2.1 By Revenue Model

      1. 2.1.1 Free Gaming Services

      2. 2.1.2 Paid Gaming Services

    2. 2.2 By Platform

      1. 2.2.1 PCs

      2. 2.2.2 Consoles

      3. 2.2.3 Mobile Phones

    3. 2.3 By Operating System

      1. 2.3.1 iOS

      2. 2.3.2 Android

      3. 2.3.3 Windows

      4. 2.3.4 Other Operating Systems

    4. 2.4 Geography

      1. 2.4.1 North America

        1. 2.4.1.1 United States

        2. 2.4.1.2 Canada

        3. 2.4.1.3 Mexico

        4. 2.4.1.4 Rest of North America

      2. 2.4.2 Europe

        1. 2.4.2.1 Germany

        2. 2.4.2.2 United Kingdom

        3. 2.4.2.3 France

        4. 2.4.2.4 Russia

        5. 2.4.2.5 Spain

        6. 2.4.2.6 Rest of Europe

      3. 2.4.3 Asia-Pacific

        1. 2.4.3.1 India

        2. 2.4.3.2 China

        3. 2.4.3.3 Japan

        4. 2.4.3.4 Rest of Asia-Pacific

      4. 2.4.4 South America

        1. 2.4.4.1 Brazil

        2. 2.4.4.2 Argentina

      5. 2.4.5 Middle East

        1. 2.4.5.1 United Arab Emirates

        2. 2.4.5.2 Saudi Arabia

        3. 2.4.5.3 Rest of the Middle East

Online Action Games Market Size FAQs

The Online Action Games Market is projected to register a CAGR of 8.94% during the forecast period (2024-2029)

Tencent, Sony Interactive Entertainment, Konami, Capcom and Ubisoft are the major companies operating in the Online Action Games Market.

Online Action Games Market Size & Share Analysis - Growth Trends & Forecasts (2024 - 2029)