Market Size of Gaming Chair Industry
Study Period | 2020 - 2029 |
Market Size (2024) | USD 1.56 Billion |
Market Size (2029) | USD 2.26 Billion |
CAGR (2024 - 2029) | 7.67 % |
Fastest Growing Market | Asia Pacific |
Largest Market | North America |
Market Concentration | Low |
Major Players*Disclaimer: Major Players sorted in no particular order |
Gaming Chair Market Analysis
The Gaming Chair Market size is estimated at USD 1.56 billion in 2024, and is expected to reach USD 2.26 billion by 2029, growing at a CAGR of 7.67% during the forecast period (2024-2029).
Online gaming's popularity has surged, driven by a multitude of factors, including improvements in technology, the accessibility of high-speed internet connectivity, the development of new games, and practical device compatibility. Throughout the projected period, the demand for gaming seats will likely rise due to the growing popularity of PC games. The demand for gaming chairs is anticipated to increase due to social media's growing popularity and the free business models that created e-games.
Board games gave way to expensive video games in the gaming business, which led to the commercialization of games. As electronic devices gain popularity, individuals increasingly gravitate towards PCs and video games, even though they come with a higher entertainment cost. The need for gaming seats is rising due to the rise of game cafes. Creating and producing ergonomic gaming chairs is the primary trend in the gaming industry since using traditional gaming chairs can aggravate hand and back problems.
Gaming Chair Industry Segmentation
The gaming chair is a particular kind of chair targeted toward gamers. The research covers a comprehensive background analysis of the gaming chair industry, including an evaluation of the parental market, rising trends by segments and regional markets, notable shifts in market dynamics, and a market overview.
The gaming chair market segments by type, include PC gaming chairs, hybrid gaming chairs, and platform gaming chairs. End users are categorized as residential or commercial. Distribution channels encompass home centers, specialty stores, and online platforms. Geographically, the market is divided into North America, Europe, Asia-Pacific, South America, and the Middle East and Africa. All market sizes and forecasts are presented in USD value across these segments.
By Type | |
PC Gaming Chair | |
Hybrid Gaming Chair | |
Platform Gaming Chair |
By End User | |
Residential | |
Commercial |
By Distribution Channel | |
Home Centers | |
Specialty Stores | |
Online |
By Geography | |||||
| |||||
| |||||
| |||||
| |||||
|
Gaming Chair Market Size Summary
The gaming chair market is poised for significant growth, driven by the increasing popularity of online gaming and the shift towards remote work and learning environments. As more individuals spend extended hours gaming, the demand for comfortable and supportive seating solutions has surged. The pandemic has accelerated this trend, with video game equipment, including gaming chairs, experiencing heightened demand. Technological advancements, high-speed internet connectivity, and the rise of e-sports have further fueled the market's expansion. Ergonomic designs are becoming a major focus, as they offer improved posture support, catering to professional gamers and casual users alike. Despite the high cost of these chairs and a growing interest in outdoor activities, the market is expected to expand rapidly, with premium features becoming standard in future offerings.
The Asia-Pacific region is a key driver of the gaming chair market, supported by rising disposable incomes, technological advancements, and a large gaming population. This region is anticipated to maintain a dominant position in the global gaming market, outpacing North America. The demand for gaming chairs is bolstered by the region's substantial and growing number of casual and professional gamers. Major international players like Corsair, DXRacer, and Secretlab currently dominate the market, but mid-size and smaller companies are gaining traction through technological innovations and strategic market expansions. Recent product launches, such as Cybeart's Lord of the Rings Chair and CORSAIR's new gaming chairs, highlight the ongoing innovation and competitive dynamics within the industry.
Gaming Chair Market Size - Table of Contents
-
1. MARKET INSIGHTS AND DYNAMICS
-
1.1 Market Overview
-
1.2 Market Drivers
-
1.2.1 Increasing Technological Advancements are Driving the Market
-
1.2.2 Focus on Ergonomics and Comfort is Driving the Market
-
-
1.3 Market Restraints
-
1.3.1 High Cost is Restraining the Market
-
1.3.2 Limited Target Audience
-
-
1.4 Industry Value Chain Analysis
-
1.5 Industry Attractiveness - Porter's Five Forces Analysis
-
1.5.1 Bargaining Power of Suppliers
-
1.5.2 Bargaining Power of Buyers
-
1.5.3 Threat of New Entrants
-
1.5.4 Threat of Substitutes
-
1.5.5 Intensity of Competitive Rivalry
-
-
1.6 Insights on Technological Innovations in the Market
-
1.7 Impact of COVID-19 on the Market
-
-
2. MARKET SEGMENTATION
-
2.1 By Type
-
2.1.1 PC Gaming Chair
-
2.1.2 Hybrid Gaming Chair
-
2.1.3 Platform Gaming Chair
-
-
2.2 By End User
-
2.2.1 Residential
-
2.2.2 Commercial
-
-
2.3 By Distribution Channel
-
2.3.1 Home Centers
-
2.3.2 Specialty Stores
-
2.3.3 Online
-
-
2.4 By Geography
-
2.4.1 North America
-
2.4.1.1 United States
-
2.4.1.2 Canada
-
2.4.1.3 Rest of North America
-
-
2.4.2 Europe
-
2.4.2.1 United Kingdom
-
2.4.2.2 Germany
-
2.4.2.3 Rest of Europe
-
-
2.4.3 Asia-Pacific
-
2.4.3.1 India
-
2.4.3.2 Japan
-
2.4.3.3 Rest of Asia-Pacific
-
-
2.4.4 South America
-
2.4.4.1 Brazil
-
2.4.4.2 Peru
-
2.4.4.3 Rest of South America
-
-
2.4.5 Middle East and Africa
-
2.4.5.1 Saudi Arabia
-
2.4.5.2 United Arab Emirates
-
2.4.5.3 Rest of Middle East and Africa
-
-
-
Gaming Chair Market Size FAQs
How big is the Gaming Chair Market?
The Gaming Chair Market size is expected to reach USD 1.56 billion in 2024 and grow at a CAGR of 7.67% to reach USD 2.26 billion by 2029.
What is the current Gaming Chair Market size?
In 2024, the Gaming Chair Market size is expected to reach USD 1.56 billion.