Market Size of Gaming Accessories Industry
Study Period | 2019 - 2029 |
Market Size (2024) | USD 11.88 Billion |
Market Size (2029) | USD 19.32 Billion |
CAGR (2024 - 2029) | 10.22 % |
Fastest Growing Market | Asia Pacific |
Largest Market | North America |
Market Concentration | Low |
Major Players*Disclaimer: Major Players sorted in no particular order |
Gaming Accessories Market Analysis
The Gaming Accessories Market size is estimated at USD 11.88 billion in 2024, and is expected to reach USD 19.32 billion by 2029, growing at a CAGR of 10.22% during the forecast period (2024-2029).
- Increased demand for game accessories, allowing players to achieve the next level of performance, is a result of this growth in gaming. There is a need for speed, precision, and reliability in competitive gaming. Specialized, high-performance gear such as gaming mice, keyboards, and controllers are used by digital athletes in the same way that other sports allow them to perform at their best.
- The growth in esports adoption has significantly raised the demand for robust game accessories. Special equipment, e.g., Ultraprecise optical sensors in the gaming mouse, significantly shorter actuation distances on keyboard switches, and programmable rear paddle of performance controllers, will meet gamers' requirements for competitive responsiveness.
- For an extended period, gaming involves a lot of movement, keyboarding, and scrolling. Accessories such as gaming mice are developed for prolonged use and are built to improve gaming sessions. The buttons are to be clicked multiple times; the glide pad is designed to decrease friction while being durable, and an antisweat coating has been added.
- In addition, the global market is growing due to increased demand for smartphones and rapidly developing technologies like virtual reality VR and Artificial intelligence. The potential of Augmented Reality has been recognized by top gaming console manufacturers such as Nintendo and Microsoft, who are leading the charge.
- A worldwide shortage of semiconductors has hampered the supply of everyday devices such as mobile phones, video game consoles, and tech-dependent vehicles. This resulted in a delay in plans from major gaming companies and reduced demand for their related accessories following the introduction of these devices on the market.
- With the outbreak of COVID-19 in China, several gaming accessory manufacturers experienced shipping delays due to the lack of manufacturing components and raw materials, as most of the manufacturing plants are in China. Once the existing inventory was sold, the companies needed more product supply.
Gaming Accessories Industry Segmentation
A video game accessory is a distinct piece of hardware required to use a video game console or one that enriches the gaming experience. Gaming accessories comprise all devices besides hardware and software in a gaming system.
The Gaming Accessories Market is segmented by product type (gamepads/joysticks, gaming keyboards, gaming mice, gaming headsets, virtual reality devices), device type (PC (desktop and laptop), gaming consoles, and smartphones), and geography (North America, Europe, Asia Pacific, Latin America, and Middle East & Africa).
The market sizes and forecasts are provided in terms of value (USD) for all the above segments.
Product Type | |
Gamepads/Joysticks | |
Gaming Keyboards | |
Gaming Mice | |
Gaming Headsets | |
Virtual Reality Devices |
Device Type | |
PC (Desktop and Laptop) | |
Gaming Consoles | |
Smartphones |
Geography | |
North America | |
Europe | |
Asia-Pacific | |
Latin America | |
Middle East and Africa |
Gaming Accessories Market Size Summary
The gaming accessories market is experiencing significant growth, driven by the increasing demand for high-performance gear that enhances gaming experiences. This surge is largely attributed to the rise of esports, where precision and responsiveness are crucial. Gamers are now seeking specialized accessories like advanced gaming mice, keyboards, and controllers to improve their performance, similar to how athletes use specialized equipment in traditional sports. The market is further bolstered by the growing popularity of virtual reality and augmented reality technologies, with major console manufacturers like Nintendo and Microsoft leading the charge. However, challenges such as semiconductor shortages and supply chain disruptions, particularly due to COVID-19, have impacted the availability of these accessories, causing delays and affecting market dynamics.
The Asia Pacific region holds a dominant position in the gaming accessories market, with countries like China, Japan, Australia, and South Korea being key players. The region's rapid adoption of technology and the booming esports scene have created lucrative opportunities for gaming accessory manufacturers. Companies like Tencent and NetEase are at the forefront, driving innovation and expanding their reach. The competitive landscape is marked by a few global vendors, such as Sony and Microsoft, who are continuously enhancing their product offerings to maintain market share. Recent product launches, like Razer's Blade 14 gaming laptop and Corsair's iCUE Murals Lighting, highlight the industry's focus on innovation and immersive experiences. As 5G networks expand, the market is expected to continue its upward trajectory, fueled by increased demand for gaming consoles and accessories.
Gaming Accessories Market Size - Table of Contents
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1. MARKET INSIGHTS
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1.1 Market Overview
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1.2 Industry Value Chain Analysis
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1.3 Industry Attractiveness - Porter's Five Forces Analysis
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1.3.1 Bargaining Power of Suppliers
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1.3.2 Bargaining Power of Consumers
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1.3.3 Threat of New Entrants
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1.3.4 Threat of Substitutes
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1.3.5 Intensity of Competitive Rivalry
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2. MARKET SEGMENTATION
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2.1 Product Type
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2.1.1 Gamepads/Joysticks
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2.1.2 Gaming Keyboards
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2.1.3 Gaming Mice
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2.1.4 Gaming Headsets
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2.1.5 Virtual Reality Devices
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2.2 Device Type
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2.2.1 PC (Desktop and Laptop)
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2.2.2 Gaming Consoles
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2.2.3 Smartphones
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2.3 Geography
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2.3.1 North America
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2.3.2 Europe
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2.3.3 Asia-Pacific
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2.3.4 Latin America
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2.3.5 Middle East and Africa
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Gaming Accessories Market Size FAQs
How big is the Gaming Accessories Market?
The Gaming Accessories Market size is expected to reach USD 11.88 billion in 2024 and grow at a CAGR of 10.22% to reach USD 19.32 billion by 2029.
What is the current Gaming Accessories Market size?
In 2024, the Gaming Accessories Market size is expected to reach USD 11.88 billion.