esports Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The Global esports Market Analysis Report is segmented by Revenue Model (Media Rights, Advertising and Sponsorship, Merchandise and Tickets), Streaming Platform (Twitch, and YouTube), and Geography.

esports Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

esports Market Size

eSports Market Summary
Study Period 2019 - 2030
Market Size (2025) USD 2.53 Billion
Market Size (2030) USD 6.32 Billion
CAGR (2025 - 2030) 20.05 %
Fastest Growing Market Asia Pacific
Largest Market Asia Pacific
Market Concentration Medium

Major Players

eSports Market Major Players

*Disclaimer: Major Players sorted in no particular order

Compare market size and growth of eSports Market with other markets in Technology, Media and Telecom Industry

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esports Market Analysis

The eSports Market size is estimated at USD 2.53 billion in 2025, and is expected to reach USD 6.32 billion by 2030, at a CAGR of 20.05% during the forecast period (2025-2030).

The eSports industry has undergone significant transformation with the emergence of sophisticated tournament infrastructure and professional league structures. Major streaming platforms like Twitch have become cornerstone platforms for the industry, with approximately 2 million average concurrent viewers at any given moment and over 6 million unique creators streaming monthly. The professionalization of the industry has attracted substantial investments from traditional sports organizations, media companies, and brands looking to capitalize on the growing entertainment segment. This evolution has led to the development of dedicated eSports arenas, training facilities, and professional team organizations that mirror traditional sports structures.


The integration of advanced technologies has revolutionized the eSports viewing experience and competitive gameplay. Tournament organizers are leveraging augmented reality for enhanced spectator experiences, while teams utilize sophisticated analytics tools for performance optimization. The industry has witnessed the establishment of formal governance structures, with organizations like the World eSports Association (WESA) implementing standardized regulations and competitive integrity measures. These developments have contributed to creating a more structured and professional competitive environment, attracting both participants and viewers.


The monetization landscape of eSports has diversified beyond traditional revenue streams, with innovative partnership models emerging between game publishers, streaming platforms, and brands. Major platforms are securing exclusive broadcasting rights for premier tournaments, while teams are developing multiple revenue channels through merchandise, content creation, and brand partnerships. The industry has seen the rise of franchise-based leagues, following models similar to traditional sports, providing stability and long-term growth opportunities for teams and investors.


The globalization of eSports has led to the development of regional competitive ecosystems and infrastructure worldwide. According to the Esports Players League (ESPL), Latin America alone hosts an estimated 234 million gamers, representing a significant market for competitive gaming. International tournament circuits are expanding their reach, with organizations establishing regional headquarters and training facilities to nurture local talent. This global expansion has been accompanied by increased investment in local infrastructure, including high-speed internet networks and dedicated gaming facilities, particularly in emerging markets seeking to develop their eSports ecosystems.

Segment Analysis: By Revenue Model

Advertising and Sponsorships Segment in Global Esports Market

The advertising and sponsorships segment continues to dominate the global esports market, commanding approximately 62% of the total esports market share in 2024. This substantial market position is driven by the increasing recognition of esports as a powerful marketing platform among both endemic and non-endemic brands. Major technology companies, automotive manufacturers, and consumer brands are actively investing in esports advertising and team sponsorships to reach the highly engaged and demographically desirable esports audience. The segment's growth is further bolstered by the sophistication of advertising solutions, including in-game advertising, branded content, and strategic partnerships with professional teams and tournaments. The rise of streaming platforms has also created additional advertising inventory and sponsorship opportunities, allowing brands to reach millions of viewers through various formats including display ads, sponsored streams, and branded tournaments.

Market Analysis of eSports Market: Chart for By Revenue Model

Other Revenue Models Segment in Global Esports Market

The other revenue models segment, which includes publisher fees, streaming revenues, and digital revenues, is emerging as the fastest-growing segment in the esports market, projected to grow at approximately 22% during 2024-2029. This remarkable growth is primarily driven by the increasing diversification of esports revenue streams within the esports ecosystem. The segment is benefiting from the rising popularity of direct-to-consumer content platforms, innovative monetization strategies, and the growing integration of blockchain and digital collectibles in esports. Publishers are developing more sophisticated revenue-sharing models with teams and tournament organizers, while streaming platforms are introducing new features for viewer engagement and monetization. The segment's growth is further supported by the emergence of new technologies enabling virtual events, enhanced viewer experiences, and digital merchandise sales.

Remaining Segments in Revenue Model Segmentation

The media rights and merchandise & tickets segments continue to play crucial roles in the overall esports market structure. Media rights represent a significant revenue stream as traditional broadcasters and streaming platforms compete for exclusive broadcasting rights of major tournaments and leagues. The value of these rights continues to appreciate as viewership numbers grow and competition among media platforms intensifies. Meanwhile, the merchandise and tickets segment, though smaller in size, remains an important touchpoint for fan engagement and brand building, with teams and tournament organizers developing increasingly sophisticated merchandise lines and creating premium live event experiences for fans. Both segments contribute to the market's overall health by providing diverse revenue streams and strengthening the connection between esports organizations and their fan bases.

Segment Analysis: By Streaming Platform

Twitch Segment in Global Esports Market

Twitch continues to dominate the esports streaming landscape, commanding approximately 84% of the esports market share in 2024. The platform's supremacy can be attributed to its specialized gaming-focused features, robust community engagement tools, and exclusive partnerships with major esports tournaments and leagues. With around 2 million average viewership at any given moment and over 6 million unique creators streaming each month, Twitch has established itself as the go-to platform for esports content consumption. The platform's success is further reinforced by its integration with Amazon's ecosystem, providing enhanced monetization opportunities for content creators and a seamless viewing experience for its 26.5 million average daily visitors. Twitch's strategic focus on esports-specific features, including its dedicated esports directory and tournament organization tools, has helped maintain its position as the preferred platform for both professional gamers and viewers.

Other Streaming Platforms Segment in Global Esports Market

The Other Streaming Platforms segment, which includes platforms like DouYu and Huya, is experiencing the most rapid growth in the esports streaming market, with an expected growth rate of approximately 28% during 2024-2029. This remarkable growth is primarily driven by the increasing popularity of mobile esports streaming in emerging markets, particularly in Asia. These platforms are gaining traction through innovative features, localized content, and strategic partnerships with regional esports tournaments. The segment's growth is further accelerated by investments in technological infrastructure, improved mobile streaming capabilities, and the integration of interactive features that enhance viewer engagement. The rise of region-specific esports tournaments and the growing preference for native language streaming options have also contributed to the segment's expansion.

Remaining Segments in Streaming Platform Market

YouTube Gaming represents a significant portion of the esports streaming ecosystem, leveraging its massive existing user base and sophisticated content delivery infrastructure. The platform has been actively expanding its presence in the esports market through exclusive streaming rights agreements with major gaming publishers and tournament organizers. YouTube's integration with Google's advertising network provides unique monetization opportunities for content creators, while its superior VOD (Video on Demand) capabilities allow viewers to access past broadcasts and highlights seamlessly. The platform's focus on improving its live streaming features and implementing gaming-specific tools has strengthened its position as a viable alternative for esports content consumption.

eSports Market Geography Segment Analysis

eSports Market in North America

North America represents one of the most mature and well-established esports markets globally, with a robust infrastructure supporting professional gaming leagues, tournaments, and streaming platforms. The region benefits from high internet penetration rates, a strong gaming culture, and significant investments from major technology companies and traditional sports organizations. The United States and Canada have developed sophisticated esports ecosystems with dedicated arenas, collegiate leagues, and professional teams competing across multiple game titles.

Market Analysis of eSports Market: Forecasted Growth Rate by Region

eSports Market in United States

The United States dominates the North American esports market, holding approximately 92% market share in 2024. The country's market leadership is driven by the presence of major game developers, streaming platforms, and professional leagues. The US market benefits from a large consumer base, advanced digital infrastructure, and significant corporate investments. Several universities now offer esports scholarships and degree programs, while cities across the country are developing dedicated esports venues and training facilities. The integration of esports into traditional sports organizations and media networks has further legitimized competitive gaming in the American entertainment landscape.

eSports Market in Canada

Canada emerges as the fastest-growing market in North America, with a projected growth rate of approximately 23% during 2024-2029. The Canadian esports market is rapidly evolving with increasing support from government initiatives and private sector investments. The country has witnessed significant development in its gaming industry infrastructure, particularly in major cities like Toronto and Vancouver. Canadian universities are increasingly incorporating esports programs into their curriculum, while local organizations are fostering grassroots gaming communities. The country's multicultural environment and strong technical education system continue to produce talented players and game developers.

eSports Market in Europe

Europe represents a diverse and dynamic esports market, characterized by strong regional variations in gaming preferences and market maturity. The region benefits from advanced digital infrastructure, a strong traditional sports culture, and growing acceptance of esports as a legitimate competitive activity. Countries like Germany, the United Kingdom, and France lead the market with well-established professional leagues, dedicated venues, and active gaming communities.

eSports Market in Germany

Germany stands as the largest esports market in Europe, commanding approximately 31% market share in 2024. The country's leadership position is supported by its robust gaming industry, strong digital infrastructure, and supportive regulatory environment. German cities host some of Europe's largest esports events and tournaments, while professional teams from the country compete at the highest international levels. The country's dedicated esports visa program and recognition of esports as an official sport have created a favorable environment for professional players and organizations.

eSports Market in United Kingdom

The United Kingdom demonstrates the highest growth potential in Europe, with a projected growth rate of approximately 23% during 2024-2029. The UK esports market is rapidly evolving with increasing support from both public and private sectors. British universities are increasingly offering esports-related courses and scholarships, while major cities are developing dedicated gaming venues. The country's strong media and entertainment industry provides additional momentum to esports market growth through broadcasting partnerships and content creation.

eSports Market in Asia-Pacific

The Asia-Pacific region represents the largest and most influential global esports market, characterized by diverse gaming cultures and varying levels of market maturity across countries. The region encompasses major gaming powerhouses like China, Japan, South Korea, and India, each contributing uniquely to the esports ecosystem. The market benefits from large youth populations, high smartphone penetration rates, and strong gaming traditions.

eSports Market in China

China dominates the Asia-Pacific esports market as the largest market in the region. The country's esports industry is characterized by professional leagues, state-of-the-art venues, and strong government support. Chinese cities are actively developing esports hubs with dedicated facilities for training, competition, and content creation. The integration of esports into mainstream entertainment and education sectors has created a comprehensive ecosystem supporting professional gaming careers.

eSports Market in Japan

Japan emerges as the fastest-growing market in the Asia-Pacific region. The country's esports industry is experiencing rapid transformation with increasing corporate involvement and changing cultural perceptions. Japanese gaming companies are expanding their presence in competitive gaming, while traditional sports organizations are entering the esports space. The country's strong technology infrastructure and gaming heritage provide a solid foundation for continued market expansion.

eSports Market in Latin America

Latin America represents an emerging esports market with significant growth potential, characterized by a young, digitally engaged population and increasing internet penetration. The region has witnessed substantial growth in mobile gaming and streaming platforms, making esports more accessible to broader audiences. Brazil emerges as both the largest and fastest-growing market in the region, driven by a strong gaming culture and increasing investments in esports infrastructure. The region benefits from growing partnerships between local organizations and international esports entities, fostering competitive gaming development.

eSports Market in Middle East & Africa

The Middle East and Africa region represents an emerging market in the global esports market landscape, characterized by rapid digital transformation and growing youth engagement in gaming. The United Arab Emirates leads the market size in the region, while Saudi Arabia shows the fastest growth potential. The region benefits from increasing investments in gaming infrastructure, particularly in Gulf Cooperation Council countries. Government initiatives supporting digital entertainment and youth engagement have created favorable conditions for esports development, while mobile gaming popularity continues to drive market expansion across both urban and rural areas.

esports Industry Overview

Top Companies in eSports Market

The eSports market features established gaming companies and dedicated eSports organizations driving innovation through advanced gaming platforms, tournament structures, and engagement models. Companies are focusing on developing proprietary game engines, expanding their digital distribution networks, and creating immersive gaming experiences through virtual reality and augmented reality technologies. Strategic partnerships with broadcasters, sports organizations, and technology companies have become increasingly common to expand market reach and enhance content delivery. Operational agility is demonstrated through rapid adaptation to digital streaming platforms, development of mobile-first gaming titles, and implementation of innovative monetization models, including battle passes and virtual merchandise. Companies are also investing heavily in building competitive gaming communities, establishing professional leagues, and developing comprehensive eSports ecosystems that connect players, viewers, and sponsors.

Dynamic Market Structure Drives Competitive Evolution

The eSports market structure exhibits a mixed competitive structure with both global gaming conglomerates and specialized eSports organizations playing significant roles. Major gaming publishers like Activision Blizzard, Electronic Arts, and Riot Games (owned by Tencent) maintain substantial market influence through their control of popular gaming titles and professional leagues. These companies leverage their intellectual property rights and established gaming communities to create exclusive tournaments and leagues. Meanwhile, dedicated eSports organizations like Modern Times Group and Gfinity have carved out niches by providing specialized tournament platforms, broadcasting solutions, and community engagement tools.


The market is experiencing ongoing consolidation through strategic acquisitions and partnerships, as evidenced by deals like Epic Games' acquisition of Psyonix and Modern Times Group's expansion in the gaming sector. Companies are increasingly focusing on vertical integration, combining game development, tournament organization, and streaming capabilities under single corporate umbrellas. This consolidation trend is particularly evident in the emergence of comprehensive eSports ecosystems that encompass multiple gaming titles, professional leagues, and distribution channels.

Innovation and Community Drive Future Success

Success in the eSports industry increasingly depends on companies' ability to build and maintain engaged gaming communities while continuously innovating their technological capabilities. Incumbent companies are focusing on expanding their game portfolios, developing sophisticated tournament platforms, and creating seamless cross-platform experiences to maintain their market positions. The integration of advanced technologies like cloud gaming, artificial intelligence for matchmaking, and enhanced spectator features has become crucial for market leadership. Companies are also investing in developing robust monetization strategies that balance competitive integrity with commercial opportunities.


For emerging contenders, success factors include developing unique value propositions through specialized tournament formats, innovative engagement models, or focus on underserved market segments. The ability to navigate complex intellectual property rights, establish strategic partnerships with game publishers, and build sustainable revenue streams beyond traditional sponsorship models is crucial. Companies must also consider potential regulatory challenges around gambling, player welfare, and digital content rights while building their market presence. The development of strong relationships with the gaming community, professional players, and content creators remains essential for long-term success in this dynamic market.

esports Market Leaders

  1. Modern Times Group

  2. Activision Blizzard, Inc

  3. Riot Games, Inc. ( Tencent Holdings Ltd)

  4. Epic Games, Inc.

  5. Gfinity, PLC

  6. *Disclaimer: Major Players sorted in no particular order
Esports Market Concentration
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esports Market News

  • January 2022 - A new category of 1440p NVIDIA G-SYNC esports screens and seven new games benefit from low latency thanks to NVIDIA Reflex. Since reducing system latency is recognized by gamers and game developers as essential to a quality gaming experience, the NVIDIA Reflex low latency ecosystem has grown significantly over the past year. Eight top-ten competitive shooters, including Apex Legends, Valorant, and Fortnite, support Reflex. Each month, more than 20 million GeForce gamers battle with Reflex ON. More than 50 mouse and screens support their Reflex Analyzer, enabling players to assess system latency quickly. Such developments are expected to flourish the esports market in the forecast period.
  • February 2022 - Nintendo delivered its first Direct event of 2022 in a 40-minute presentation that featured several brand-new games and remakes. Highlights from Nintendo Direct 2022: Switch Sports, Mario Strikers, and announcements of other games. The market is expected to expand due to the release of multiple games.

esports Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Deliverables and Assumptions
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET DYNAMICS

  • 4.1 Market Overview
  • 4.2 Introduction to Market Drivers and Restraints
  • 4.3 Market Drivers
    • 4.3.1 Increasing Popularity of Video Games
    • 4.3.2 Growing Awareness about eSports
  • 4.4 Market Restraints
    • 4.4.1 Issues Such as Piracy, Laws and Regulations, and Concerns Relating to Fraud During Gaming Transactions
  • 4.5 Industry Value Chain Analysis
  • 4.6 Industry Attractiveness - Porter's Five Forces Analysis
    • 4.6.1 Threat of New Entrants
    • 4.6.2 Bargaining Power of Buyers/Consumers
    • 4.6.3 Bargaining Power of Suppliers
    • 4.6.4 Threat of Substitute Products
    • 4.6.5 Intensity of Competitive Rivalry

5. ESPORTS MARKET LANDSCAPE

  • 5.1 Esports Engagement by Country
  • 5.2 Top 10 Games Played by eSports Fans
  • 5.3 Top 10 Leagues, By Viewership, By Prize Money

6. MARKET SEGMENTATION

  • 6.1 By Revenue Model
    • 6.1.1 Media Rights
    • 6.1.2 Advertising and Sponsorships
    • 6.1.3 Merchandise and Tickets
    • 6.1.4 Other Revenue Models
  • 6.2 By Streaming Platform
    • 6.2.1 Twitch
    • 6.2.2 YouTube
    • 6.2.3 Other Streaming Platforms ( DouYu and Hayu )
  • 6.3 By Geography
    • 6.3.1 North America
    • 6.3.1.1 United States
    • 6.3.1.2 Canada
    • 6.3.1.3 Rest of North America
    • 6.3.2 Europe
    • 6.3.2.1 Germany
    • 6.3.2.2 United Kingdom
    • 6.3.2.3 France
    • 6.3.2.4 Rest of Europe
    • 6.3.3 China
    • 6.3.4 Asia-Pacific ( excluding China)
    • 6.3.4.1 Japan
    • 6.3.4.2 India
    • 6.3.4.3 South Korea
    • 6.3.4.4 Rest of Asia-Pacific
    • 6.3.5 Latin America
    • 6.3.6 Middle East & Africa

7. COMPETITIVE LANDSCAPE

  • 7.1 Company Profiles
    • 7.1.1 Modern Times Group
    • 7.1.2 Activision Blizzard Inc
    • 7.1.3 Electronic Arts Inc
    • 7.1.4 Riot Games Inc. ( Tencent Holdings Ltd)
    • 7.1.5 Epic Games Inc.
    • 7.1.6 Gfinity PLC
    • 7.1.7 Faceit
    • 7.1.8 Capcom Co. Ltd
    • 7.1.9 Valve Corporation
  • *List Not Exhaustive

8. MARKET OPPORTUNITIES AND FUTURE TRENDS

9. INVESTMENT ANALYSIS

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esports Industry Segmentation

ESports or electronic sports is a form of competition that is played using video games. This report gives a detailed analysis of the ecosystem of the eSports industry. Furthermore, it also contains the value chain analysis for the esports industry.

The eSports market is segmented by revenue model (media rights, advertising, sponsorship, merchandise, and tickets), streaming platform ( Twitch, and YouTube), and geography.

By Revenue Model Media Rights
Advertising and Sponsorships
Merchandise and Tickets
Other Revenue Models
By Streaming Platform Twitch
YouTube
Other Streaming Platforms ( DouYu and Hayu )
By Geography North America United States
Canada
Rest of North America
Europe Germany
United Kingdom
France
Rest of Europe
China
Asia-Pacific ( excluding China) Japan
India
South Korea
Rest of Asia-Pacific
Latin America
Middle East & Africa
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esports Market Research FAQs

How big is the eSports Market?

The eSports Market size is expected to reach USD 2.53 billion in 2025 and grow at a CAGR of 20.05% to reach USD 6.32 billion by 2030.

What is the current eSports Market size?

In 2025, the eSports Market size is expected to reach USD 2.53 billion.

Who are the key players in eSports Market?

Modern Times Group, Activision Blizzard, Inc, Riot Games, Inc. ( Tencent Holdings Ltd), Epic Games, Inc. and Gfinity, PLC are the major companies operating in the eSports Market.

Which is the fastest growing region in eSports Market?

Asia Pacific is estimated to grow at the highest CAGR over the forecast period (2025-2030).

Which region has the biggest share in eSports Market?

In 2025, the Asia Pacific accounts for the largest market share in eSports Market.

What years does this eSports Market cover, and what was the market size in 2024?

In 2024, the eSports Market size was estimated at USD 2.02 billion. The report covers the eSports Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the eSports Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

eSports Market Research

Mordor Intelligence provides a comprehensive analysis of the global esports market. We leverage our extensive expertise in tracking esports industry growth and market dynamics. Our research methodology includes a detailed examination of esports market size trends. Current valuations indicate significant esports revenue growth potential. The report is available in an easy-to-read PDF format for download. It offers in-depth esports market data across key regions, including an analysis of esports market size by country. Specific insights into the UK esports market size and other major territories are also included.

Our detailed report benefits stakeholders by offering crucial insights into esports audience growth patterns and esports viewership growth trends. It provides comprehensive esports revenue 2023 figures and future projections. The analysis covers developments in the esports betting market size and esports market segmentation across various gaming categories. With a focus on esports future growth indicators and esports industry value metrics, the report provides actionable intelligence. This is essential for businesses looking to understand the growth of esports and capitalize on emerging opportunities in this dynamic sector. The report includes an analysis of the esports market growth rate and evaluations of the esports industry worth. This is supported by robust esports growth statistics and market value of esports data.