Augmented Reality & Mixed Reality Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The Augmented Reality Market is Segmented by Type (Hardware, Software), End-user Verticals (Gaming, Education, Healthcare, Retail & Advertising, Automotive, Military & Defense), and Geography (North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa). The Mixed Reality Market is Segmented by End-user Verticals(Consumer, Medical & Healthcare, Industrial) and Geography (North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa).

Augmented Reality & Mixed Reality Market Size

Augmented Reality Market Summary

Compare market size and growth of Augmented Reality & Mixed Reality Market with other markets in Technology, Media and Telecom Industry

Augmented Reality & Mixed Reality Market Analysis

The Augmented Reality & Mixed Reality Market is expected to register a CAGR of 41.5% during the forecast period.

  • Augmented Reality (AR) witnessed unprecedented growth in the current year with the explosion in the commercial use of the technology. It is expected to be one of the more prominent focal points in coming years as significant technology market leaders, such as Apple, Google, Facebook, Microsoft, and Amazon, are investing in innovation and adoption. The proliferation of smartphones and widespread adoption of AR in mobile gaming are driving the market, and major vendors in the market are increasingly developing solutions for the segment.
  • Mobile marketers are using AR for various purposes and achieving several vital goals. Mobiles are helping customers find their way into a store by providing streamlined information, encouraging a sale by creating interactive experiences, and collecting meaningful data on demographics and behavior by analyzing who interacted through the app.
  • AR has witnessed increasing implementation in existing applications and platforms, including gamification for customer engagement, AR applications, social media-based marketing, and enterprise collaboration for unified workplace communications (such as Microsoft HoloLens, for assessing insurance risks). In addition, game developers are anticipated to use AR as a differentiator that could encourage new downloads.
  • One of the significant challenges AR technology faces is educating the wider audience - the broader market. The current applications being developed (to be used on smartphones, tablets, and wearables) are limited to single users. For AR to be more accessible, creating multi-user, uniform, and streamlined experiences is a must. In the current market scenario, the availability of such products is limited. This is acting as a significant challenge to market growth.
  • Covid-19 has positively impacted AR/VR hardware demand, and enterprises across the globe are trying to find ways to get their internal and wider geographically spread teams to communicate, collaborate, and find a path forward during the crisis. Even after the lockdown ends, the behavioral change it has caused is likely to last for a considerably more extended period. People are expected to remain socially distant, but they would be virtually close with the usage of technologies and the comprehensive reality. These platforms and technologies may primarily allow multiple businesses to run and grow, irrespective of the challenges posed by social distancing.

Augmented Reality & Mixed Reality Industry Overview

The Augmented Reality & Mixed Reality Market is highly fragmented due to the presence of both global players and small and medium-sized enterprises. The major players in the market are Google LLC (Alphabet Inc.), Seiko Epson Corporation, Vuzix Corporation, Realwear Inc., and Dynabook Americas Inc. (Sharp corporation), among others. Players in the market are adopting strategies such as partnerships, mergers, innovations, and acquisitions to enhance their product offerings and gain sustainable competitive advantage.

  • In November 2022: Vuzix Corporation, one of the leading suppliers of Smart Glasses and Augmented Reality (AR) technology and products, announced Vuzix M400C smart glasses are now available for customer orders in the US, Canada, UK, EU, and Japan. Vuzix M400C smart glasses use the same proven form factor as the Company's flagship M400 smart glasses and come equipped with an autofocus HD camera capable of streaming 1080p video at 60 fps, crisp OLED display noise-canceling microphone, voice control, speaker, buttons, and touchpad, all built to IP67 standards.

Augmented Reality & Mixed Reality Market Leaders

  1. Google LLC (Alphabet Inc.)

  2. Seiko Epson Corporation

  3. Vuzix Corporation

  4. Realwear Inc.

  5. Dynabook Americas Inc. (Sharp corporation)

  6. *Disclaimer: Major Players sorted in no particular order
Augmented Reality & Mixed Reality Market Concentration.jpg
Need More Details on Market Players and Competiters?
Download PDF

Augmented Reality & Mixed Reality Market News

  • October 2022: Micledi Microdisplays, a leading developer of microLED displays for augmented reality (AR) glasses, and Kura Technologies, one of the top global innovators in AR headsets, announced a collaboration to manufacture AR glasses. The new glasses are designed by Kura and incorporate MICLEDI's unique 300mm microLED displays to achieve the performance required for Kura's next generation of AR glasses.
  • May 2022: VuzixCorporation announced an agreement with Atomistic SAS (Atomistic), an mLED(micro-Light Emitting Diode) display solutions enterprise based in France. The agreement provides for the design of a custom backplane, an exclusive license of key mLED technology, and the ability to acquire the enterprise, which depends upon achieving various technical phases. The Atomistic company would be delivering a backplane on advanced node 300mm wafers, along with system-level support from Vuzix, intended to support upcoming mLEDs based upon its innovative material science and alternative LEDs from potential third-party suppliers. The mLEDs would be provided for AR glasses.

Augmented Reality & Mixed Reality Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Attractiveness - Porter's Five Force Analysis
    • 4.2.1 Threat of New Entrants
    • 4.2.2 Bargaining Power of Buyers
    • 4.2.3 Bargaining Power of Suppliers
    • 4.2.4 Threat of Substitutes
    • 4.2.5 Intensity of Competitive Rivalry
  • 4.3 Industry Value Chain Analysis
  • 4.4 Assessment of the Impact of COVID-19 on the Market

5. MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 Increasing Applications of Augmented Reality
    • 5.1.2 High Demand for Mobile-based Augmented Reality
  • 5.2 Market Challenges
    • 5.2.1 Technical and Regulatory Issues

6. AUGMENTED REALITY(AR) MARKET LANDSCAPE-MARKET SEGMENTATION

  • 6.1 By Type
    • 6.1.1 Hardware
    • 6.1.2 Software
  • 6.2 By End-user Vertical
    • 6.2.1 Gaming
    • 6.2.2 Education
    • 6.2.3 Healthcare
    • 6.2.4 Retail and Advertising
    • 6.2.5 Automotive
    • 6.2.6 Military and Defense
    • 6.2.7 Other End-user Verticals
  • 6.3 Geography
    • 6.3.1 North America
    • 6.3.2 Europe
    • 6.3.3 Asia-Pacific
    • 6.3.4 Rest of the World (Latin America and Middle East & Africa)

7. MIXED REALITY(AR) MARKET LANDSCAPE - MARKET SEGMENTATION

  • 7.1 By End-user Vertical
    • 7.1.1 Consumer
    • 7.1.2 Medical and Healthcare
    • 7.1.3 Industrial
    • 7.1.4 Other End-User Verticals (Education, Military, and Defense)
  • 7.2 By Geography
    • 7.2.1 North America
    • 7.2.2 Europe
    • 7.2.3 Asia-Pacific
    • 7.2.4 Rest of the World (Latin America and Middle East & Africa)

8. COMPETITIVE LANDSCAPE

  • 8.1 Company Profiles
    • 8.1.1 Google LLC (Alphabet Inc.)
    • 8.1.2 Seiko Epson Corporation
    • 8.1.3 Vuzix Corporation
    • 8.1.4 Realwear Inc.
    • 8.1.5 Dynabook Americas Inc. (Sharp corporation)
    • 8.1.6 Niantic Inc.
    • 8.1.7 Optinvent
    • 8.1.8 Atheer Inc.
    • 8.1.9 Blippar.com Ltd
    • 8.1.10 PTC Inc.
    • 8.1.11 Ultraleap Limited
    • 8.1.12 Wikitude GMBH
    • 8.1.13 TechSee Augmented Vision Ltd
    • 8.1.14 Microsoft Corporation
    • 8.1.15 HP Development Company LP
    • 8.1.16 Dell Technologies Inc.
    • 8.1.17 AsusTek Computer Inc.
    • 8.1.18 Samsung Electronics Company Limited
    • 8.1.19 Acer Inc.
    • 8.1.20 Magic Leap Inc.
    • 8.1.21 Amber Garage (Holokit)
    • 8.1.22 Occipital Inc.
  • *List Not Exhaustive

9. INVESTMENT ANALYSIS

10. FUTURE OF THE MARKET

**Subject to Availability
You Can Purchase Parts Of This Report. Check Out Prices For Specific Sections
Get Price Break-up Now

Augmented Reality & Mixed Reality Industry Segmentation

Augmented reality does not take the user to the virtual world. It only enhances objects in the current world by superimposing virtual images. AR, thus, places virtual objects into an environment that exists in the real world.

Mixed reality combines the aspects of the virtual world with those of the real world. It enables users to interact with the two worlds. Unlike AR, virtual objects in MR are not just overlaid. Users can interact with them. It is the main feature that distinguishes MR from AR.

The Augmented Reality Market is Segmented by Type (Hardware, Software), End-user Verticals (Gaming, Education, Healthcare, Retail & Advertising, Automotive, Military & Defense), and Geography (North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa).

The Mixed Reality Market is Segmented by End-user Verticals(Consumer, Medical & Healthcare, Industrial) and Geography (North America, Europe, Asia-Pacific, Latin America, and Middle East & Africa).

The market sizes and forecasts are provided in terms of value in USD million for all the above segments.

By End-user Vertical Consumer
Medical and Healthcare
Industrial
Other End-User Verticals (Education, Military, and Defense)
By Geography North America
Europe
Asia-Pacific
Rest of the World (Latin America and Middle East & Africa)
Need A Different Region or Segment?
Customize Now

Augmented Reality & Mixed Reality Market Research FAQs

What is the current Augmented Reality & Mixed Reality Market size?

The Augmented Reality & Mixed Reality Market is projected to register a CAGR of 41.5% during the forecast period (2025-2030)

Who are the key players in Augmented Reality & Mixed Reality Market?

Google LLC (Alphabet Inc.), Seiko Epson Corporation, Vuzix Corporation, Realwear Inc. and Dynabook Americas Inc. (Sharp corporation) are the major companies operating in the Augmented Reality & Mixed Reality Market.

Which is the fastest growing region in Augmented Reality & Mixed Reality Market?

Asia Pacific is estimated to grow at the highest CAGR over the forecast period (2025-2030).

Which region has the biggest share in Augmented Reality & Mixed Reality Market?

In 2025, the North America accounts for the largest market share in Augmented Reality & Mixed Reality Market.

What years does this Augmented Reality & Mixed Reality Market cover?

The report covers the Augmented Reality & Mixed Reality Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the Augmented Reality & Mixed Reality Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

Augmented Reality & Mixed Reality Industry Report

Statistics for the 2025 Augmented Reality & Mixed Reality market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. Augmented Reality & Mixed Reality analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.

Augmented Reality & Mixed Reality Market Report Snapshots

Augmented Reality & Mixed Reality Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)