Anime Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

The Anime Market is Segmented by Type (T. V., Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, and Live Entertainment) and by Geography (North America, Europe, Asia Pacific, Latin America, Middle East & Africa). The Market Sizes and Forecasts are Provided in Terms of Value USD for all the Above Segments.

Anime Market Size & Share Analysis - Growth Trends & Forecasts (2025 - 2030)

Anime Market Size

Anime Market  Summary
Study Period 2019 - 2030
Market Size (2025) USD 35.93 Billion
Market Size (2030) USD 53.87 Billion
CAGR (2025 - 2030) 8.44 %
Fastest Growing Market North America
Largest Market Asia Pacific
Market Concentration Medium

Major Players

Anime Market  Major Players

*Disclaimer: Major Players sorted in no particular order

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Anime Market Analysis

The Anime Market size is estimated at USD 35.93 billion in 2025, and is expected to reach USD 53.87 billion by 2030, at a CAGR of 8.44% during the forecast period (2025-2030).

The anime market is primarily driven by the rapid consumption of anime in terms of the rising popularity of videos and television shows, the technological advancements in the anime market, and the growing popularity of anime worldwide coupled with growth in the production of anime films.

  • The anime market has witnessed substantial growth in the past few years and is expected to grow at a rapid pace in the coming years, owing to the increasing consumption of anime by the younger generation, the adoption of advanced technologies by market vendors, and the growing popularity of anime merchandise. In addition, consumers across the world today have access to a vast amount of immersive content, given the rise in the various over-the-top (OTT) streaming services such as Netflix, Amazon Prime, YouTube, and more.
  • Further, recent technological advancements in the anime market are driving the anime market across sectors to ensure better end-user communication. The anime industry is set to witness exponential growth, given advanced technologies such as Metaverse shaping up with the help of artificial intelligence(AI) and virtual reality(VR). Market vendors in the global anime market have started using advanced technologies to shoot, produce, and edit content to depict high-end graphics. As a result, it has fostered the market's overall growth rate over the forecast period.
  • Moreover, the increasing adoption of virtual reality is analyzed to aid the market growth. Several anime producers worldwide have already begun relying on modern virtual reality tools to take over skill-intensive and time-consuming jobs. With innovative virtual reality tools, animators can now rig characters and animate keyframes in 3D. 
  • In addition, they can easily incorporate 360-degree videos and animation data and achieve more by recording the audio on the platform itself. Along with increasing productivity, virtual reality creates a platform for better animator collaboration by speeding up the production process and enabling them to connect frames effortlessly. Such factors are expected to offer lucrative growth opportunities for market vendors in the coming years.
  • However, the rising production cost and the shortage of skilled professionals in the anime landscape are analyzed to hamper the market growth in the coming years. Production costs have continued to increase over the past few years because of soaring labor costs due to workstyle reforms; there has been a sharp rise in unit costs when hiring contractors, so anime production costs are rising faster than the costs for orders. Additionally, there is a shortage of production and creation staff, and the standards required for anime production are steadily growing, which is a primary factor in the increase in cost.

Anime Industry Overview

The global anime market is moderately consolidated, with few players holding significant market share. Market vendors in the global anime market are indulging in partnership activities with OTT streaming platforms to expand their consumer base and develop the global market. In addition, market vendors are deploying advanced technologies such as VR and artificial intelligence to offer an immersive experience to viewers, explore innovative storyboarding techniques and cut the cost of production., thereby creating a competitive edge in the market.

In March 2023, Middle East broadcaster MBC Group announced a partnership with U.S. anime and manga distributor Tokyopop to form a hub dedicated to licensing, promoting, and producing anime content in the region. The joint venture, MBC Anime, will commission, produce, and invest in a series of quality anime titles.

In January 2023, Crunchyroll, a popular anime streaming platform, launched in India. The anime streaming platform offers a wide variety of anime series and films, both new and classic, for audiences to enjoy. The affordable subscription plans are among the most appealing aspects of the company's launch in India. At just INR 79 (~USD 1) per month, fans across the country can now access a vast library of anime shows.

Anime Market Leaders

  1. Kyoto Animation Co., Ltd.

  2. Pierrot Co.,Ltd.

  3. Production I.G 

  4. TOEI ANIMATION Co., Ltd.

  5. STUDIO GHIBLI Inc.

  6. *Disclaimer: Major Players sorted in no particular order
Anime Market  Concentration
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Anime Market News

  • June 2023 - KC Global Media Asia (KCGM) partnered with cloud-based software as a service (SaaS) technology for broadcast and connected TV provider Amagi to provide Amagi's flagship SaaS offerings to distribute its premium anime channel, Animax, across multiple OTT platforms in India. The launch has enabled KC Global Media Asia to venture further into the Southeast Asian market, making its currently distributed premium content more accessible to advertisers and viewers.
  • June 2023 - Dentsu Group announced that it will strengthen its anime business by establishing Dentsu Anime Solutions Inc., a new company to provide solutions centered on anime licensing. The new Dentsu Anime Solutions Inc.'s main businesses will be selling anime and licensing, such as merchandising, to broadcasters and streaming platforms in Japan and overseas.
  • June 2023 - KC Global Media announced the launch of the Japanese entertainment pack Animax and GEM on Amazon Prime Video Channels in India. Animax and GEM offer consumers a selection of popular Japanese anime, drama, and variety programs with English subtitles from KC Global Media's linear channels Animax and GEM. Among the plethora of offerings, fans in India can now indulge in popular anime titles such as My Senpai is Annoying, Haikyu!!, Fruits Basket, and more.

Anime Market Report - Table of Contents

1. INTRODUCTION

  • 1.1 Study Assumptions and Market Definition
  • 1.2 Scope of the Study

2. RESEARCH METHODOLOGY

3. EXECUTIVE SUMMARY

4. MARKET INSIGHTS

  • 4.1 Market Overview
  • 4.2 Industry Attractiveness - Porter Five Forc es Analysis
    • 4.2.1 Bargaining Power of Suppliers
    • 4.2.2 Bargaining Power of Consumers
    • 4.2.3 Threat of New Entrants
    • 4.2.4 Threat of Substitute Products
    • 4.2.5 Intensity of Competitive Rivalry
  • 4.3 Assessment of the Impact of COVID-19 on the Market

5. MARKET DYNAMICS

  • 5.1 Market Drivers
    • 5.1.1 The Growing Popularity of Anime
    • 5.1.2 The Growing Popularity of Streaming Platforms
  • 5.2 Market Challenges
    • 5.2.1 High Production Costs owing to the Soaring Labor Costs

6. MARKET SEGMENTATION

  • 6.1 By Type
    • 6.1.1 T.V.
    • 6.1.2 Movie
    • 6.1.3 Video
    • 6.1.4 Internet Distribution
    • 6.1.5 Merchandising
    • 6.1.6 Music
    • 6.1.7 Pachinko
    • 6.1.8 Live Entertainment
  • 6.2 By Geography
    • 6.2.1 North America
    • 6.2.2 Europe
    • 6.2.3 Asia
    • 6.2.4 Australia and New Zealand
    • 6.2.5 Latin America
    • 6.2.6 Middle East and Africa

7. COMPETITIVE LANDSCAPE

  • 7.1 Company Profiles
    • 7.1.1 Kyoto Animation Co., Ltd.
    • 7.1.2 Pierrot Co.,Ltd.
    • 7.1.3 Production I.G
    • 7.1.4 TOEI ANIMATION Co., Ltd.
    • 7.1.5 STUDIO GHIBLI Inc.
    • 7.1.6 Crunchyroll (Sony Pictures Entertainment Inc.)
    • 7.1.7 Madhouse Inc
    • 7.1.8 P.A.WORKS Co.,Ltd
    • 7.1.9 VIZ Media, LLC
    • 7.1.10 Bandai Namco Filmworks Inc.
    • 7.1.11 Aniplex of America Inc.
  • *List Not Exhaustive

8. INVESTMENT ANALYSIS

9. MARKET OPPORTUNITIES AND FUTURE TRENDS

**Subject to Availability
***In the final report, Asia, Australia, and New Zealand will be studied together as 'Asia Pacific' and Latin America and Middle East and Africa will be considered together as 'Rest of the World'
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Anime Industry Segmentation

Anime is a style of Japanese animated entertainment that has become increasingly popular worldwide in recent years. It is distributed through various OTT platforms and apparently through home media, television broadcasts, the internet, merchandise, and over the web.

The anime market is segmented by type (TV, movie, video, internet distribution, merchandising, music, pachinko, and live entertainment) and by geography (North America, Europe, Asia Pacific, Latin America, Middle East & Africa). The market sizes and forecasts are provided in terms of value USD for all the above segments.

By Type T.V.
Movie
Video
Internet Distribution
Merchandising
Music
Pachinko
Live Entertainment
By Geography North America
Europe
Asia
Australia and New Zealand
Latin America
Middle East and Africa
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Anime Market Research Faqs

How big is the Anime Market?

The Anime Market size is expected to reach USD 35.93 billion in 2025 and grow at a CAGR of 8.44% to reach USD 53.87 billion by 2030.

What is the current Anime Market size?

In 2025, the Anime Market size is expected to reach USD 35.93 billion.

Who are the key players in Anime Market?

Kyoto Animation Co., Ltd., Pierrot Co.,Ltd., Production I.G, TOEI ANIMATION Co., Ltd. and STUDIO GHIBLI Inc. are the major companies operating in the Anime Market.

Which is the fastest growing region in Anime Market?

North America is estimated to grow at the highest CAGR over the forecast period (2025-2030).

Which region has the biggest share in Anime Market?

In 2025, the Asia Pacific accounts for the largest market share in Anime Market.

What years does this Anime Market cover, and what was the market size in 2024?

In 2024, the Anime Market size was estimated at USD 32.90 billion. The report covers the Anime Market historical market size for years: 2019, 2020, 2021, 2022, 2023 and 2024. The report also forecasts the Anime Market size for years: 2025, 2026, 2027, 2028, 2029 and 2030.

Anime Industry Report

Statistics for the 2025 Anime market share, size and revenue growth rate, created by Mordor Intelligence™ Industry Reports. Anime analysis includes a market forecast outlook for 2025 to 2030 and historical overview. Get a sample of this industry analysis as a free report PDF download.